User manual NEWTEK LIGHTWAVE 8.5 ADDENDUM

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Manual abstract: user guide NEWTEK LIGHTWAVE 8.5ADDENDUM

Detailed instructions for use are in the User's Guide.

[. . . ] LightWave [8] version 8. 5 Addendum Modeler Multishift Multishift is an interactive tool similar to Smooth Shift, which allows you to inset and shift groups of polygons together. Unlike Smooth Shift, this tool lets you interactively inset the selected polygons by dragging the mouse left/right. Furthermore, the inset algorithm used can be chosen along with the shifting algorithm through the numeric panel. Steps for using Multishift on selected geometry: Step 1- Select the geometry you would like to extend Step 2- On the Multiply>Extend Menu, choose Multishift. Step 3- Open the numeric panel, and toggle on Multishift Mode if it is not already activated. LightWave [8] version 8. 5 2 Step 4- Left-click and drag to move the selected polygons. [. . . ] Across discontinuous edges: Interpolation occurs along discontinuous edges. This method usually provides less distortion along discontinuous edges. A discontinuous edge can be considered a point that shares two separate polygons on a mesh, yet falls on the edge of the UV map so the two polygons are on opposite edges of the UV map. This option lines up the points so the two edges meet up. Please note that this option still does not work across multiple UV maps. Across Discontinuous Edges Interpolation Mode Warning: If heavy scaling is used or parts are rotated, Across Discontinuous Edges can produce errors. However, this solution is recommended first, since most of the time, the least distortion occurs at discontinuous edges. The Subpatch Interpolations can be further edited in the Assign UV Coordinates window and the Vertex Maps Panel. Assign UV Coordinates Click on the Make UVs button in the Maps>Texture Group to access the Assign UV Coordinates panel. LightWave [8. 2. 1] Update 5 Assign UV Coordinates Window Move Control Points (old)--Enables the "classic" way of dealing with Subpatch UVs. The subpatch positions of the vertices were used instead of the controlcage position if the mesh was in subpatch mode. Warning: In contrast to the Interpolation settings above, Move Control Points (old) is irreversible. Vertex Maps Panel (default keyboard shortcut F8) Selecting the Vertex Map Panel, found in the Windows Menu, opens the Vertex Maps window. The UV maps Interpolation options are available here. Vertex Maps Window The Interpolation type can be interactively changed. Clicking on a selection under Interpolation will update the UV map to the interpolation choice selected. LightWave [8. 2. 1] Update 6 Sketch Color The color of the wire frame mesh in the UV map can also be changed here. This makes it easier to see each individual UV map when multiple maps are selected. Sketch Color Multiple UV Map Selection You can select multiple maps by holding SHIFT or CTRL then left clicking on the appropriate maps. The multiple maps will also show up in the UV Texture view mode. When multiple maps are selected, Interpolation type and Sketch Color will be updated for all UV maps selected. Hint: It is now possible to edit discontinuous points without unwelding, although you still must do this for separating parts of the UV map. Free Move A new feature named Free Move is available in LightWave version 8. 2. When you have polygons selected in the UV map then activate and use an edit tool, such as the Move tool, a new UV island will be made out of the selected polygons. A new button named Free Move is in the UV Texture Viewport and will toggle on and off Free Move. Note: Free Move currently will only work with the Translate and Rotate functions and not with the Flip UV command. Additional UV Map Features Weld UV will check that points are on top of each other and then will weld the points in place in the UV map. In addition, the Heal UV command, introduced in LightWave version 8. 2, will calculate the average of all Vmap entries of a point and will set one continuous entry at that average position, deleting all discontinuous entries. Discontinuous vertices are now marked in red, which gives immediate feedback if the commands are working correctly. LightWave [8. 2. 1] Update 7 A new box in Display Options give you the choice whether to show Discontinuous Points or not. Layout improvements Functionality Note: It is now necessary to press TAB or ENTER for changes to take place in Edit Fields. VIPER (default keyboard shortcut F7) VIPER, the Versatile Interactive Preview Renderer, has been updated for all versions of LightWave post 8. 0. [. . . ] LWEVNT_NOTIFY_SCENE_SAVE_COMPLETE This indicates a scene has just been saved. `eventData' is the name of the scene file that was saved. If you wish to retain this name, you must make a copy of it. LWEVNT_NOTIFY_ITEM_ADDED This indicates an item has been added. [. . . ]

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