User manual OREGON SCIENTIFIC 18056

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Manual abstract: user guide OREGON SCIENTIFIC 18056

Detailed instructions for use are in the User's Guide.

[. . . ] Tote N' Teach BarbieTM Tote N' Teach Dear Parent/Guardian Thank you for choosing the BarbieTM Tote N' Teach Designed with fun in mind, the Tote N' Teach is packed full of learning, offering stimulating games and activities that make an invaluable contribution to your child's development. The activities to further your child's skills cover vocabulary, memory, logic, mathematics and spelling. The BarbieTM Tote N' Teach encourages independent learning and creativity. Learning with Barbie is so much fun! Getting Started Your BarbieTM Tote N' Teach operates on 2 "AA" batteries (included). Battery Installation 1) Unzip the learning computer compartment of the bag and remove the unit. [. . . ] Key in the first number of the equation and press one of the sign buttons. If you press the +/- button you can toggle between the plus and minus signs. If you press the x/÷ button you can toggle between the times and divide signs. Key in the last number in the equation and press the Answer button or the Enter button to see the result. Clear the screen by pressing the Erase button. Levels Most of the activities have different levels. If you score 85 points or more at the end of a round of 10 questions you will go to the next higher level of difficulty. If you score less then 50 points you will go to an easier level. Game Code Button Press the Game Code button at any time to return to the game code entry screen. 02 Butterfly Practice your spelling. 1. Butterflies fly across the screen revealing a word with all the letters mixed up. 2. Work out the correct spelling of the word and key it in using the letter keys. Erase Button The Erase button will erase the last thing you entered (unless the answer is automatically submitted). Help Button Press the help key to get a clue for the question. Not all games have help. Shape and Number Buttons The number buttons 1 to 4 are shaped as a triangle, a heart, a circle and a square. For Shape De-coder where you need to use shapes to input your answer these buttons will function as shape buttons. 5 Repeat Button Press the repeat key to hear the game instructions again. 03 Magic Spell Use the wand to delete the extra letter in the word. The Tote N' Teach shows a word with an extra letter. 07 Remember This Help Barbie find the matching shape pairs. The Tote N' Teach shows a set of shapes. There are two of each shape. 6 7 9 2. Try to remember the positions of the shapes. Highlight the tile you want to uncover using the cursor keys. Press the Enter button to uncover the shape. Select the second shape in the pair using the same method. If the shapes match they will remain uncovered, otherwise they will be hidden again. Continue matching the pairs until they are all uncovered. After you correctly select the second to last pair the last pair will be automatically uncovered. 08 Jewel Box Follow Barbie and repeat the tone sequence. [. . . ] 14 Caterpillar Craze Guide the hungry caterpillar to the food. Control the caterpillar with the cursor keys. Don't let the caterpillar touch the sides of the screen, itself or any obstacles. 3. Move the caterpillar over the small piece of food. [. . . ]

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