User manual PYROCLUSTER BODYPAINT 3D RELEASE 12 QUICKSTART
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Manual abstract: user guide PYROCLUSTER BODYPAINT 3DRELEASE 12 QUICKSTART
Detailed instructions for use are in the User's Guide.
[. . . ] No part of this document may be translated, reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of MAXON Computer. Although every precaution has been taken in the preparation of the program and this manual, MAXON Computer assumes no responsibility for errors or omissions. Neither is any liability assumed for damages resulting from the use of the program or from the information contained in this manual. This manual, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. [. . . ] Otherwise you can have a ball with Sketch and Toon's different settings. You will quickly realize that Sketch and Toon is a very powerful tool that offers limitless possibilities. You can take influence on practically any imaginable parameter. This gives you a cornucopia of render styles and you will never break the boundaries of Sketch and Toon we promise!If you want to get a taste of how you can metamorphose your images just skip ahead to our gallery.
2. General Information / Interface
Sketch and Toon is a render effect. As you would expect you can find its settings in the Render Settings (Render / Render Settings). As soon as you have selected "Sketch and Toon" from the "Effect" button's menu a wide array of settings is put at your disposal. These parameters let you determine the basic look of your Sketch and Toon renderings.
BODYPAINT 3D R12 Quickstart Sketch and Toon
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There's more. You will also find Sketch and Toon elsewhere within BODYPAINT 3D. A sketch material is created as soon as the Sketch and Toon effect has been activated. Click on the small arrow to the right of the word "Texture". Select Sketch / Cel.
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BODYPAINT 3D R12 Quickstart Sketch and Toon
The cel shader is a type of gradient shader. It can be loaded into any channel but for a cartoon-like look it should be put into the "Luminance" channel where its colors will always be rendered as full-tone and will not be influenced by the scene's lighting. 3 shades of blue are preset here by default but they don't really match our figures. Double click on the color sliders and create three colors with a green hue.
The number of colors represents the number of color steps an object will be colored with. 1-2 colors is always good for a cartoon look. Drag the new material in the Object Manager onto "Whimp_center" and render the scene.
Our Sketch and Toon figure is standing between two "normal" rendered figures. It is not necessary, though, to activate the Sketch and Toon render effects in order to use a sketch shader. Now we will beautify the rear figure with a contour. Activate the Sketch and Toon effect in the Render Settings. Switch to the "Shading" tab and select "Background" in the drop-down menu next to the word "Object". [. . . ] We will go one step farther and will equip a vehicle with a motor and let it "drive".
BODYPAINT 3D R12 Quickstart Dynamics
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Open the file QS_Dynamics_start. c4d.
The scene contains an old-timer, which we will equip with a motor using only a few objects and by modifying a couple of settings, which will cause the car to "drive". As you can see, a polygon object was used to create the car body and the wheels. We could have created the scene using individual objects for each wheel but to keep things simple for this tutorial we simply used four Primitives. All we have to do now is link the tires with the car body and make the tires rotate using a Motor object. [. . . ]
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