User manual ROLAND VA-76 MIDI IMPLEMENTATION

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Manual abstract: user guide ROLAND VA-76MIDI IMPLEMENTATION

Detailed instructions for use are in the User's Guide.

[. . . ] A value of 0 results in the fastest change. Data Entry (Controller number 6, 38) Status BnH BnH 2nd byte 06H 26H 3rd byte mmH llH 1. Receive data s Channel Voice Messages q Note off Status 8nH 9nH 2nd byte kkH kkH 3rd byte vvH 00H 0H~FH (Ch. 1~16) 00H~7FH (0~127) 00H~7FH (0~127) n = MIDI channel number: kk = note number: vv = note off velocity: n = MIDI channel number: 0H~FH (Ch. 1~16) mm, ll = the value of the parameter specified by RPN/NRPN mm = MSB, ll = LSB Volume (Controller number 7) Status BnH 2nd byte 07H 3rd byte vvH 0H~FH (Ch. 1~16) 00H~7FH (0~127), Initial value = 64H (100) · For Drum Parts, these messages are received when Rx. NOTE OFF = ON for each Instrument. · The velocity values of Note Off messages are ignored. q Note on Status 9nH 2nd byte kkH 3rd byte vvH 0H~FH (Ch. 1~16) 00H~7FH (0~127) 01H~7FH (1~127) n = MIDI channel number: vv = Volume: · Volume messages are used to adjust the volume balance of each Part. [. . . ] eeH, sum DT1 (12H) Status F7H Explanation F0H Exclusive status 41H ID number (Roland) dev Device ID (dev: 00H~1FH, Initial value is 10H) 42H Model ID (GS) 12H Command ID (DT1) aaH Address MSB: upper byte of the starting address of the data to be sent bbH Address: middle byte of the starting address of the data to be sent ccH Address LSB: lower byte of the starting address of the data to be sent. Multiple bytes of data are transmitted in order starting from the address. : : eeH Data sum Checksum F7H EOX (End Of Exclusive) * The amount of data that can be transmitted at one time depends on the type of data, and data will be transmitted from the specified starting address and size. * Data larger than 128 bytes will be divided into packets of 128 bytes or less, and each packet will be sent at an interval of about 40 ms. * Regarding the checksum, refer to "5. Supplementary material", Example of an Exclusive message and calculating a checksum, (page 18). 9 VA-76 MIDI Implementation q Patch parameters Patch common parameters The parameters common to all Parts in each module are called Patch Common parameters. Address(H) Size(H) Data(H) Parameter 40 00 00 00 00 04 0018~07E8 MASTER TUNE 40 00 01# 40 00 02# 40 00 03# · Refer to section "5. Supplementary material", About the Tuning (page 19). 40 00 04 40 00 05 40 00 06 40 00 7F 00 00 01 00 00 01 00 00 01 00 00 01 00~7F 28~58 01~7F 00 MASTER VOLUME MASTER KEY-SHIFT MASTER PAN MODE SET Description -100. 0~+100. 0 [cents] Use nibblized data. Default Value (H) 00 04 00 00 Description 0 [cents] 0~127 (= F0 7F 7F 04 01 00 vv F7) -24~+24 [semitones] -63 (LEFT)~+63 (RIGHT) 00 = GS Reset (Rx. only) 16 ASCII Characters 7F 40 40 127 0 [semitones] 0 (CENTER) 40 01 00 40 01 : 40 01 0F# 40 01 30 00 00 10 # 00 00 01 20~7F PATCH NAME 00: Room 1 04 Hall 2 01: Room 2 02: Room 3 03: Hall 1 04: Hall 2 05: Plate 06: Delay 07: Panning Delay 40 01 31 00 00 01 00~07 REVERB CHARACTER 0~7 04 4 40 01 32 00 00 01 00~07 REVERB PRE-LPF 0~7 00 0 40 01 33 00 00 01 00~7F REVERB LEVEL 0~127 40 64 40 01 34 00 00 01 00~7F REVERB TIME 0~127 40 64 40 01 35 00 00 01 00~7F REVERB DELAY FEEDBACK 0~127 00 0 40 01 37 00 00 01 00~7F REVERB PREDELAY TIME 0~127 [ms] 00 0 · REVERB MACRO is a macro parameter that allows global setting of reverb parameters. 00~7F F0 41 10 42 12 40 03 00 01 31 0B F7 F0 41 10 42 12 40 03 15 40 68 F7 F0 41 10 42 12 40 03 16 7F 28 F7 Limiter Value Hex. 00~7F F0 41 10 42 12 40 03 00 01 40 7C F7 F0 41 10 42 12 40 03 04 20 19 F7 F0 41 10 42 12 40 03 12 40 6B F7 Hexa Chorus Value Hex. 00~7F F0 41 10 42 12 40 03 00 01 41 7B F7 F0 41 10 42 12 40 03 07 3C 7A F7 F0 41 10 42 12 40 03 12 37 74 F7 Tremolo Chorus Value Hex. 00~7F F0 41 10 42 12 40 03 00 01 42 7A F7 F0 41 10 42 12 40 03 06 10 27 F7 F0 41 10 42 12 40 03 12 28 03 F7 Stereo Chorus Value Hex. 00~7F F0 41 10 42 12 40 03 00 01 43 79 F7 F0 41 10 42 12 40 03 04 10 29 F7 F0 41 10 42 12 40 03 12 40 6B F7 Space D Value Hex. 00~7F 11 VA-76 MIDI Implementation 21 St Delay Effect Type Feedback = 80 Balance = 40 22 Mod Delay Effect Type Mod Rate = 12 Balance = 40 23 3Tap Delay Effect Type Feedback = 80 Balance = 48 24 4Tap Delay Effect Type Feedback = 41 Balance = 48 25 TmCtrDly Effect Type Dly Time = 60 Feedback = 41 26 Reverb Effect Type Time = 100 Balance = 50 27 GteRevNr Effect Type Type Norm Balance = 33 Level = 120 28 GteRevRv Effect Type Type Reverse Balance = 42 Level = 112 29 GteRevS1 Effect Type Type Sweep1 Balance = 35 Level = 120 30 GteRevS2 Effect Type Type Sweep2 Balance = 42 Level = 112 31 PitchShf Effect Type Coarse1 = 71 Coarse2 = 59 32 Fb P. Shift Effect Type P. Coarse = 71 Feedback = 76 33 ODChors Effect Type OD Pan = 64 Cho Bal = 64 34 ODFlger Effect Type OD Pan = 64 FL Bal = 32 35 ODDelay Effect Type OD Pan = 64 Dly Bal = 48 36 DSChors Effect Type DS Pan = 64 Cho Bal = 64 37 DSFlger Effect Type DS Pan = 64 FL Bal = 32 38 DSDelay Effect Type DS Pan = 64 Dly Bal = 48 39 EHChors Effect Type EH Sens = 64 Cho Bal = 64 F0 41 10 42 12 40 03 00 01 50 6C F7 F0 41 10 42 12 40 03 05 50 68 F7 F0 41 10 42 12 40 03 12 28 03 F7 Stereo Delay Value Hex. 00~7F F0 41 10 42 12 40 03 00 01 51 6B F7 F0 41 10 42 12 40 03 07 0C 2A F7 F0 41 10 42 12 40 03 12 28 03 F7 Mod Delay Value Hex. 00~7F F0 41 10 42 12 40 03 00 01 52 6A F7 F0 41 10 42 12 40 03 06 50 67 F7 F0 41 10 42 12 40 03 12 30 7B F7 3 Tap Delay Value Hex. 00~7F F0 41 10 42 12 40 03 00 01 53 69 F7 F0 41 10 42 12 40 03 0B 29 09 F7 F0 41 10 42 12 40 03 12 30 7B F7 4 Tap Delay Value Hex. 00~7F F0 41 10 42 12 40 03 00 01 54 68 F7 F0 41 10 42 12 40 03 03 3C 7E F7 F0 41 10 42 12 40 03 05 29 0F F7 Tm Ctrl Delay Value Hex. 00~7F F0 41 10 42 12 40 03 00 01 55 67 F7 F0 41 10 42 12 40 03 05 64 54 F7 F0 41 10 42 12 40 03 12 32 79 F7 Reverb Value Hex. [. . . ] F7 (1) (2) (3) (4) (5) address data checksum (6) (1) Exclusive Status, (4) Model ID (GS), (2) ID (Roland), (5) Command ID (DT1), (3) Device ID (17), (6) End of Exclusive Example Settings Note name C C# D D# E F F# G G# A A# B Equal Temperament Just Temperament (Keytone C) 0 0 0 -8 0 +4 0 +16 0 -14 0 -2 0 -10 0 +2 0 +14 0 -16 0 +14 0 -12 Arabic Scale -6 +45 -2 -12 -51 -8 +43 -4 +47 0 -10 -49 Next we calculate the checksum. 40H + 01H + 33H + 0CH=64 + 1 + 51 + 12=128 (sum) 128 (sum) ÷ 128 = 0 (quotient) . . . 0 (remainder) checksum = 128 - 0 (remainder) = 128 = 80H In this case, however, the checksum value should be 00H, not 80H. You should use 00H if the remainder is 0. [. . . ]

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