User manual SAITEK AURORA

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Manual abstract: user guide SAITEK AURORA

Detailed instructions for use are in the User's Guide.

[. . . ] TABLE OF CONTENTS QUICK START KEYS AND FEATURES INTRODUCTION 1. USING YOUR CHESS COMPUTER 1. 1 Battery Installation 1. 2 Making Moves 1. 3 The Computer's Move 1. 4 Change Your Mind?1. 6 Start a New Game 1. 7 Change Levels 1. 8 Openings Coach 2. ADDITIONAL COMPUTER FEATURES 2. 1 Chess Clocks 2. 2 Capturing and Special Moves 2. 3 Illegal Moves 2. 4 Interrupting the Computer's Search 2. 5 Changing Sides with the Computer 2. 6 Getting Hints from the Computer 2. 7 The Computer Plays Against Itself 2. 8 Game Memory and Automatic Power Down 2. 9 Openings Library 3. [. . . ] The computer will "remember" your position for up to 550 hours (with fresh alkaline batteries). When you switch on again, it continues where you left off!If you do not press a key or make a move within about 20 minutes when the computer is not thinking, the computer will switch off to conserve power, and will retain the game in memory. Press GO/STOP to resume the unfinished game. 2. 9 Openings Library At the beginning of a game, the computer's reply is usually instantaneous because the computer is playing moves which are stored in its openings library. If the current board position is in its openings library, the computer plays a response to that position from its collection of moves, instead of thinking about the move. · Bronstein: E1 to E4. The game must be concluded within the selected time, which is then increased by an amount to compensate for each move. The compensation is the actual time used or the allowed time, whichever is shorter. The game must be concluded within the selected time, which is increased by a prescribed amount to compensate for each move before the move is made. A certain number of moves must be made within the given amount of time. Computer skill is limited by not being able CHOOSE A LEVEL FROM THE 64 BOARD SQUARES CASUAL LEVELS 7 BONUS TIMER 8 TOURNAMENT 3. LEVELS AND SPECIAL MODES 3. 1 Levels of Play With 768 level settings to choose from (including the Extended Teach modes), you can learn and grow with this chess computer!As shown in the charts of playing levels in the following paragraphs, each level corresponds to one of the 64 board squares. The basic levels are categorized into 8 groups intended to suit users of different abilities: · Fun Levels: A1 to A8. Full range of difficulty from easy (B1) to extremely challenging (C8). When you first power up the computer B4 will be the selected level. Game must be concluded within the selected time. 5 4 3 2 1 A B C D BRONSTEIN E F G 8 TACTICAL H 6 FIXED DEPTH FUN LEVELS BLITZ to look ahead more than the selected number of moves. Computer skill is limited by not being able to look ahead more than the selected number of moves, and by not evaluating strategic advantage. When you set the level, bear in mind that when the computer has more time to think about its moves, it gets stronger and plays betterjust like a human player!Sharpen your chess skill as you beat the computer on each level, graduate to the next. Keep challenging yourself and learn more about the game!3. 2 Fun Levels Selection of any of the squares from A1 to A8 will give you the fun levels. [. . . ] If this should happen, take out the batteries and use a pin or a similar sharp object to press into the hole marked ACL in the base of the unit for at least one second. 4. 2 Care and Maintenance Your chess computer is a precision electronic device, and should not be subjected to rough handling or exposed to extreme temperatures or moisture. Do not use chemicals to clean your unit as they may damage the plastic. Weak batteries should be replaced promptly, since they can leak and damage the computer. [. . . ]

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