User manual SAITEK COUGAR

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Manual abstract: user guide SAITEK COUGAR

Detailed instructions for use are in the User's Guide.

[. . . ] QUICK START KEYS AND FEATURES INTRODUCTION 1. 1. 1 First, Install the Batteries/Optional AC-DC adapter 1. 2 Ready to Play?1. 3 Now It's the Computer's Turn 1. 4 Change Your Mind?MORE FEATURES TO EXPLORE 2. 1 Whose Move? [. . . ] 4. 1 Principal Variation Press INFO the first time to get information on the principal variation (the predicted line of play, or the sequence of moves the computer thinks will be made). The first display you will see is the move the computer is currently thinking of making. Notice that the move is shown in the display, and the lights for the from and to squares for that move also flash alternately. This principal variation is shown to a maximum depth of six individual moves. Press BLACK/> repeatedly to cycle forwards all the moves: · Move 1 (predicted line of play) · Move 2 (predicted line of play) · Move 3 (predicted line of play) · Move 4 (predicted line of play) · Move 5 (predicted line of play) · Move 6 (predicted line of play) Press </WHITE to cycle backwards and see previous displays again. Press CLEAR to return to the normal clock display. Since the first move of the predicted line of play is the move the computer assumes you will make, you can also MOVE COUNT INFO: INFO x4 · Current move number made so far < / WHITE BLACK / > · Moves of the current game consider this move as a hint!So--whenever you need help, press INFO on your turn! 4. 2 Search Information Press INFO a second time to get information on the computer's search!Press BLACK/> repeatedly to cycle forwards these four displays: · Evaluation of the current position (based on a pawn being worth 1. 0 points; a positive number indicates White is ahead) · Two numbers: The first is the current search depth, or the number of individual moves the computer is looking ahead; the second is the number of moves the computer has examined so far · The move currently being considered · The search speed, or number of positions (nodes) being searched every second Press </WHITE to cycle backwards and see previous displays again. Press CLEAR to return to the normal clock display. 4. 3 Chess Clock Information Press INFO a third time for chess clock information. The chess clocks keep track of the time for both sides. Press BLACK/> repeatedly to cycle forwards the clock displays: · Elapsed time since the last move was made · Total elapsed time for White · Total elapsed time for Black 6 · Remaining time for White (Blitz/Tournament Levels only) · Remaining time for Black (Blitz/Tournament Levels only) Press </WHITE to cycle backwards and see previous displays again. Press CLEAR to return to the normal clock display. The clocks stop whenever you take back a move, or set up a new position. However, the times are retained in memory, and the clocks resume as soon as play is continued. Whenever you change levels or press NEW GAME, the chess clocks are always reset. During the game, a clock showing elapsed time will display the piece symbols one by one, from pawn to King. A clock showing countdown time will show the symbols going in the opposite direction, from King to pawn. 4. 4 Move Count/Game Moves Press INFO a fourth time to show the move number in the game so far. You can then press</WHITE repeatedly will cycle back through the moves of your game (up to 50 individual moves). · Current move number made so far · Moves of the current game Press BLACK/> to go forward through the moves again at any point. [. . . ] Then press CLEAR again to exit Position Mode. · To clear the board, press ENTER once more; to cancel, press CLEAR (see Section 6. 2). Verify the position as described in Section 6. 1. · Verify the position (see Section 6. 1). [. . . ]

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