User manual SAITEK TALKING CHESS TRAINER

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Manual abstract: user guide SAITEK TALKING CHESS TRAINER

Detailed instructions for use are in the User's Guide.

[. . . ] To play a game of chess right away, without reading the entire manual first, simply follow these Quick Start steps!Insert 3 "AA" (Type AM3/ R6) batteries into the computer, making sure that you observe the correct polarity. Enter moves by executing them on the board, pressing the chess pieces down gently on the from and to squares for each move. If the computer does not respond, press a paper clip or similar sharp object into the hole marked ACL in the base of the unit, as described in Section 4. [. . . ] As shown in the playing level charts in the following sections, each level corresponds to one of the 64 board squares. The basic levels are categorized into 8 groups, intended to suit users of different abilities. For the early beginner, with A1 being the easiest. full range of difficulty , from easy (B1) to extremely challenging (C8). When you first power up the computer, B4 will be the selected level. Game must be concluded within the selected time. The game must be concluded within the selected time, which is then increased by an amount to compensate for each move. The compensation is the actual time used or the allowed time, whichever is shorter. The game must be concluded within the selected time, which is increased by a prescribed amount to compensate for each move before the move is made. A certain number of moves must be made within the given amount of time. Computer skill is limited by not being able to look ahead more than the selected number of moves. Computer skill is limited by not being able to look ahead more than the selected number of moves, and by not evaluating strategic advantage. Whenever you set the level, bear in mind that when the computer has more time to think about its moves, it gets stronger and plays better--just like a human player!Sharpen your chess skills--as you beat the computer on each level, graduate to the next. Keep challenging yourself and learn more about the game!2 Fun Levels Selecting any square from A1 to A8 will give you one of the Fun Levels. In this range, the computer does not make an exhaustive search for the best available move. Instead, it disregards scores, and the program also makes use of randomizers which cause the computer to occasionally make a move that is not the best one it has found. This introduces an interesting variability in the computer's responses, and sometimes it will seem to make quite human errors of judgement. 3 Casual Levels When the Casual Levels are selected, you are controlling the skill level of the computer by limiting the average amount of time it can take to select its move. As the skill level is increased, the computer will think ahead progressively more deeply, and consequently play a more skillful game. When one of these levels is selected from the B or C squares, the display will alternate between the level selection and the computer's average response time, as shown below: Few seconds is then added to that time whenever a move is made. [. . . ] aNY IMPLIED WARRANTIES , OBLIGATIONS , OR LIABILITIES , INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE , SHALL BE LIMITED IN DURATION TO THE DURATION OF THIS WRITTEN LIMITED WARRANTY. Some states do not allow limitations on how long an Implied warranty lasts, so the above limitations may not apply to you. IN NO EVENT SHALL WE BE LIABLE FOR ANY SPECIAL OR CONSEQUENTIAL DAMAGES FOR BREACH OF THIS OR ANY OTHER WARRANTY, EXPRESS OR IMPLIED, WHATSOEVER Some states do not allow the exclusion or limitation of special, incidental or consequential damages, so the above limitation may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state. [. . . ]

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