User manual SAMMY MAGNET FEVER

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Manual abstract: user guide SAMMY MAGNET FEVER

Detailed instructions for use are in the User's Guide.

[. . . ] Any modifications not approved by Sammy USA Corp. listings. 2 HANDLING AND INSTALLATION PLEASE TAKE A MOMENT TO READ THE FOLLOWING BEFORE YOU TURN ON YOUR NEW GAME. The MAGNET FEVER the amazing jumping dog prize redemption game is an indoor game machine. Avoid installing the game in the following locations: Locations subject to rain or water damage Locations in direct sunlight Locations subject to extreme heat Locations near hazardous or flammable liquids or chemicals You will need the following dimensions of space for your machine to be properly installed into your location: 85 inches height 45 inches in width INSTALLATION Unpack your game carefully. Your game is assembled and will not need any assembly. [. . . ] If you have BULK version, Mercy capsule will paid out when you lose. (operator adjustable) 4 CAROUSEL UNI TS Carousel Unit L1 Carousel Unit R1 Carousel Unit L2 Carousel Unit R2 Carousel Unit L3 Carousel Unit R3 Score PCB, MAGNET FEVER AM3AGM-01 Part #: 51-20-015 HOW TO ADJUST THE CAROUSEL UNITS FOR YOUR PRIZES You can adjust each Carousel Unit level for your prize size. 1 Take off 2 screws from the Carousel Unit Cover. 2 Take off 2 screws from the Carousel Unit Frame. 3 Adjust the Carousel Unit Frame onto one of 3 levels for your prizes. Carousel Unit Cover, RED Part #: 51-70-476 Back of the Carousel Unit Belt Part #: 99-70-911 TOP MEDIUM Gearbox Part #: 99-60-335 BOTTOM Carousel Unit without Cover Part #: 99-50-451 Carousel Motor Part #: 99-60-334 Prize Hanger, RED Part #: 51-70-474 Prize Pusher Bracket 5 PRIZES IF YOU DO NOT USE PRIZES OF THE FOLLOWING RECOMMENDED SIZES, THE MACHINE MAY MALFUNCTION AND YOU MAY GET UNEXPECTED RESULTS. PRIZE SIZES MAXIMUM Height: 6" Weight: 2. 6 oz (150 mm) (75 g) *Including Key Chain and Loop If bottom of the prize touches the next Carousel Unit Cover, adjust the Vending Units. (See page 5, HOW TO ADJUST THE CAROUSEL UNITS FOR YOUR PRIZES) 6" or less SIZE OF KEY CHAIN & LOOP MINIMUM Height: MAXIMUM Width: 1" 1 3/4" (25. 5 mm) (44. 5 mm) 1 3/4" or less 1" or more Loop Key Chain Prize Prize Count Switch Part #: 99-60-442 Prize Pusher Bracket CLOSE THE KEY RING BEFORE FILLING!When you fill a prize which has this type of Key Ring, you must close the Key Ring before Filling. If the Key Ring is not closed, the machine will malfunction. Close! 6 HOW TO FILL THE PRIZES (PRIZE FILLING MODE) Press hold JUMP button then press METER switch to enter PRIZE FILL MODE. Display on Control Panel shows "Pr". Press and hold the PRIZE SELECT button to turn the Prize Hangers and fill prizes. 05 MERCY CAPSULE PAYOUT This function will allow you to adjust Bulk Hopper Payout Setting. 06 TILT SYSTEM You can set TILT SYSTEM on or off in this function. If you choose SETTING #0 (ON), the machine will make noise for about 15 seconds when the machine is shaken. 07 ATTRACT SOUND You can set ATTRACT SOUND on or off in this function. 08 FREE PLAY You can set FREE PLAY on or off in this function. 09 BONUS CREDIT Use these settings for operator who has a bill acceptor on the machine. NOTE: Bill acceptor is optional. L1 THROUGH r3 PRIZE VALUE OF EACH CAROUSEL UNIT An important feature of MAGNET FEVER the Amazing Jumping Dog is the ability to change the value on each individual Carousel unit based on the prize's value (cost). In other words, the prizes can vary $0. 50 up to $50. 00 for each individual Carousel unit. (The current factory setting is for $1. 75 value on every Carousel unit in the game. ) It is very important that you set the Carousel units properly according to the TABLE OF SETTING FUNCTIONS. By doing this properly the game will be able to adjust the difficulty for winning prizes of various values. If not done properly, it could result in unexpected vending. [. . . ] The error will automatically clear a few seconds later then machine will payout prize from next carousel unit. BULK HOPPER UNIT ERROR IF YOU SET 05 MERCY CAPSULE PAYOUT "01 to 07 (Payout when loose or reach some score )". . . . Game will make noise and LED1 & 2 on the Control Panel will show CP" when no Capsule payout because the Hopper is empty or capsule is jammed. The error will automatically clear a few seconds later then machine re-start game. LED1 LED2 15 CUCUSTOM MARQUEE SET-UP & PARTS NUMBER You can put your original marquee on your MAGNET FEVER the amazing jumping dog for your location. 1 Use front door Key to open Front Door. [. . . ]

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