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Manual abstract: user guide SEGA CASH CUBE SHOOTOUT POOL PRIZE
Detailed instructions for use are in the User's Guide.
[. . . ] RND-0049
REV 1
SERVICE MANUAL
CASH CUBE
Before using this product, read this SERVICE MANUAL carefully to understand the contents stated herein. After reading this manual, be sure to keep it available nearby the product or somewhere convenient in order to be able to refer to it whenever necessary. Manufactured in the UK by
CONTENTS
BEFORE USING THIS PRODUCT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION 4 2. [. . . ] LED will flash OFF twice if Coin or Token is unrecognised. LED will flash OFF three times if validator or machine has inhibited Coin or Token. LED will flash continuously when in Token Teaching Mode.
For further information on the operation of the coin mechanism, please refer to the Money Controls website: www. moneycontrols. com/support/
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3. 13. FUSES
· Never touch places other than those specified. Touching places other than those specified can cause electric shock and short circuit. Disconnect the machine from the supply before attempting the replacement of any fuse.
· Only QUALIFIED SERVICE PERSONNEL should replace FUSES. · Only replace fuses with ones of the same value and type.
There are a number of fuses used on this machine to protect the user and the machine from damage. Only replace the fuse once you have removed the cause of its failure. Detailed below is a list of the fuses used, their location and if relevant PCB reference:
PART NUMBER 514-5078-3150 514-5078-4000 514-5078-5000 514-5078-6300
LOCATION STEREO AMP REF. F1
TYPE & DETAILS 5x20mm CERAMIC SB 3. 15A 5x20mm CERAMIC SB 4A 5x20mm CERAMIC SB 5A 5x20mm CERAMIC SB 6. 3A
QTY 2 1 1 1
There are also fuses located on the Monitor PCB. Refer to the monitor manufacturer for further information.
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4.
REFILL MODE
4. 1. WHAT IS REFILL MODE?
The REFILL MODE is used to refill the Hopper with coins or to pay out coins from the Hopper. To enter REFILL MODE, hold the Key Switch in the "ON" position for around one second. Setting the Key Switch back to "OFF" will then exit REFILL MODE. Except during game play or in Test Mode, REFILL MODE can be accessed at any time. However, it is possible to enter REFILL MODE during game play if a "HOPPER EMPTY" error occurs. There are two different submodes used in REFILL MODE, depending on the status of the machine doors. When the doors are closed, "LANDLORD REFILL" is used, and when the front door or cash door are open, "COLLECTOR REFILL" is used.
4. 2.
LANDLORD REFILL
During LANDLORD REFILL, a screen like the one below will be displayed.
LANDLORD REFILL Screen
Display LAST WIN FLOAT
Meaning The number of wins in the last game. (current number / maximum number) Any coins inserted beyond the maximum number will be diverted to the Cash Box.
During LANDLORD REFILL, the Hopper coin stock can be replenished by inserting coins into the coin slot. It is possible to fill the Hopper up to the FLOAT maximum value setting (shown as 70 in the above table). LAST WIN and FLOAT values will not be displayed under the default settings. To display these values, change the display option in the MEMORY SETTING section of the HOPPER BOARD TEST Menu.
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4. 3.
COLLECTOR REFILL
During COLLECTOR REFILL, a Screen like the one below will be displayed.
COLLECTOR REFILL Screen
Display IN OUT REFILL LAST WIN FLOAT DUMP
Meaning Total number of coins inserted. [. . . ] Total coin value paid out from the Hopper. Number of coins paid out by the attendant. Number of credits added with the SERVICE Button.
COIN IN: TOKEN IN: TOTAL IN VALUE: TOTAL OUT VALUE: ATTENDANT OUT: SERVICE CREDITS:
<TOKEN Setting> ---------------------------------------------------BOOKKEEPING 5/* - INCOME DATA (2/2) COIN IN COIN OUT ATTENDANT OUT =0 =0 =0
PRESS TEST BUTTON TO CONTINUE ---------------------------------------------------COIN IN: COIN OUT: ATTENDANT OUT: Total number of coins inserted. Total number of coins paid out by the attendant.
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The payout data from the last game will be displayed on the following screen. [. . . ]
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