User manual SEGA DAYTONA USA INSTRUCTION MANUAL

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Manual abstract: user guide SEGA DAYTONA USAINSTRUCTION MANUAL

Detailed instructions for use are in the User's Guide.

[. . . ] Daytona Manual 2_9 2/9/01 1:33 PM Page 2 Thank you for purchasing DAYTONA USA ®. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before playing. Controls . 29 DAYTONA USA® is a memory card [Visual Memory Unit (VMU) sold separately] compatible game. [. . . ] Set-up Screen The Main Select Screen is displayed. Members can only select a car. CHAT In any Main or Team lobby you can chat with other users using the virtual on-screen or Dreamcast hardware keyboard. To search for other online users, select the "search for other users" button located on the "Entrance" Screen, and type the handle of the user you are looking for. For chat information, see INTERNET & CHAT DISCLAIMER on p. 30. 8 The Team Lobby Screen will be displayed. The Host selects "Start Race, " to get the race under way. 9 ABOUT LOG-IN ID IDENTIFICATION Upon connection to the server, your Key File and Username will be validated to ensure a safe and straightforward Network experience. Note that Sega will not reveal your user information to any third parties. After the race you will return to step 8 18 19 Daytona Manual 2_9 2/9/01 1:34 PM Page 22 RECORDS The Race End Menu is displayed at the end of each race. Select and enter "EXIT" to return to the Title Screen. Item Select Change Total Top Scroll @* $^ L/R OPTIONS Adjust the various game settings. Select an item to display its setting screen. After completing adjustments, select and enter "OK" to return to the Mode Select Menu. Note: when adjusting options, press B to cancel any adjustment made. GAME CONFIG REPLAY View saved replay files. Select the file you wish to load from the Memory Card Select Screen. To end the replay, push the Start Button to display the Pause Menu, select "REPLAY EXIT" and push A. Change Viewpoint Display Meter $^ A DIFFICULTY LAP TIME DISPLAY SECTION LAP TIME DISPLAY VIEW TYPE SOUND BGM VOLUME SE VOLUME BGM TEST SE TEST VIBRATION Adjust the amount of time when passing through a checkpoint. Select "ON" to display the lap time while racing. Select "ON" to display the time difference with the fastest lap. Save the adjustments made and return to the Option Menu Screen. (Display Meter) For Vs Battle replays, use @* to from Player 1/Player 2 view and the split-screen view. OK 20 21 Daytona Manual 2_9 2/9/01 1:34 PM Page 24 PLAYER CONTROLLER SETTINGS KEY CONFIG ANALOG CALIBRATION ADJUST DISPLAY You can adjust the position of the display. Use Analog Thumb Pad to make adjustment, and press A to enter. Press R to bring the display to default position. Adjust the button configuration. Use each respective analog button to adjust and press A to enter. [. . . ] This course offers a mixture of curves and straights. Mermaid Lake Dreamcast Original A figure 8 course. The most difficult part of this course is the final corner. Circuit Pixie Dreamcast Original Built in a forest once said to contain fairies. This is an oval course so no need for brakes here, go full throttle and get in the slipstream. 26 27 Daytona Manual 2_9 2/9/01 1:34 PM Page 30 CAR INFORMATION CREDITS The following credits list the staff responsible for the localization, marketing, and manual production for the U. S. Credits for the original development staff are listed in the game itself. Localization Producer Howard Gipson Lead Tester Keehwan Her Assistant Leads Nestor Protacio Chester Lee Joe Amper Localization Manager Osamu Shibamiya Testers Mike Schmidt Cory Sturtevant Antonio Eco Jay Baldo Dave Talag Tor Unsworth Kenny Robinson Rick Ribble Jr. [. . . ]

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