User manual SEGA DREAMCAST GAMES ALIEN FRONT ONLINE
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Manual abstract: user guide SEGA DREAMCAST GAMES ALIEN FRONT ONLINE
Detailed instructions for use are in the User's Guide.
[. . . ] Now is the time for you to get involved. Will you fight side by side with your fellow man, or will you accept your role as food in a world ruled by aliens?
you must choose your fate
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humans!low level life forms, tiny and weak. . .
. . . struggle to evolve against their very nature. They resist us with their manufactured vehicles and weapons. [. . . ] This tells you what your current sub weapon is, and how much firepower you have left before it is used up. The center of the screen contains a targeting box, which changes shape depending on whether you have a target. In Online and Arcade modes only, the bottom right and left corners of the screen contain team information.
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Army Technology
The Army vehicles and weapons are machines of exceptional firepower. Each has strengths and weaknesses, and you should make your selection based on the mission objectives.
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Army Technology
Vehicles
MK2 Merkava: Lightly armored, but speedy. M1A Abrams: Not as fast or maneuverable as the Merkava, primarily due to its heavier armor plating. A 120mm smoothbore cannon is its primary gun. M109-A2: A self-propelled 155mm Howitzer cannon. Heavy armor and very slow, but it packs the biggest wallop in the Army arsenal. Hellfire Missile: The Hellfire's massive rate of fire helps prevent enemies from getting a lock on you by keeping them off-balance.
Homing Missile: Also known as a fire-and-forget missile. Most effective at a distance.
Sub Weapons
Flame Thrower: A steady stream of concentrated flame turns the aliens extra-crispy.
Guided Missile: Can be controlled by the player while the sub weapon button is held down. The player can maneuver the missile to its target and the camera follows the missile as it travels.
Turbo Engine: Your tank's speed is increased for a short period of time.
Machine Gun: An automatic gunner with the fastest re-fire rate of any sub weapon, it can track the movement of the enemy.
Grenade launcher: Also known as the drop-and-pop. Very effective for damaging enemies that are using protective cover.
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Nuclear Missile: The most powerful weapon the Army has. This is an "area of effect" weapon that can instantly damage or destroy many vehicles at once. Once placed, there is a 3-second countdown.
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Alien Technology
The Alien vehicles have been grown using alien organic technology, and thus are less machine than entity. A translucent bubble encases the cockpit; from here, the aliens operate the controls for their plasma weaponry.
Vehicles
Hov Craft: Very light armor, and faster than any other vehicle in the game. A plasma laser provides the Hov Craft with its best line of defense. 2L Walker: The 2L Walker is an all-purpose vehicle. It carries a slightly more powerful plasma laser than the Hov Craft, and has better armor. Unfortunately, it is a much slower machine than the Hov Craft. SP Walker: Destruction has never been more beautiful. The SP Walker has both heavy armor and the most powerful cannon in the game. However, it is also the slowest vehicle in the game.
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Alien Technology
Sub Weapons
Gravity Ball: Prevents an enemy from firing on you by encasing it in a null-gravity field and lifting it several meters off the ground. [. . . ] For further details, please see the SegaNet Terms of Service located at: www. sega. net/seganet_pc/help/termsofuse. jhtml
Create
In Online Mode, once you are in the lobby, the option to create a game room will be available. This will allow you to create a "room" from which you can launch a new game. The creator of the room can select the number of players, the type of game, the stage, and other options. Once all the options are set and a satisfactory number of players have joined the room, the creator of the room may start the game. [. . . ]
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