User manual SEGA DREAMCAST GAMES PHANTASY STAR ONLINE
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Manual abstract: user guide SEGA DREAMCAST GAMES PHANTASY STAR ONLINE
Detailed instructions for use are in the User's Guide.
[. . . ] Thank you for purchasing Phantasy Star Online. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you begin playing.
Note: "Phantasy Star Online" will hereafter be referred to as "PSO. "
CONTENTS
PROLOGUE - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -02 BASIC CONTROLS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -03 SOFTWARE KEYBOARD - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 SAVING - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 STARTING A GAME - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -05 CHARACTER CREATION - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -05 CHARACTER TYPES - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 MODE SELECTION - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -08 ONLINE NETWORK STRUCTURE - - - - - - - - - - - - - - - - - - - - - - - -09 THE WORLD OF PSO ONLINE - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 A TOUR OF PIONEER 2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 PLAYING PSO - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 GAME DISPLAYS AND MENUS - - - - - - - - - - - - - - - - - - - - - - - - - - 19 OPTIONS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 ACTIONS USED IN PSO - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 WEAPONS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -29 ARMOR & SHIELDS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- 30
PSO requires a memory card [Visual Memory Unit (VMU) sold separately]. 15 blocks are required to save the main game file and 30 blocks are required to save the guild card file. [. . . ] Offline you will receive the entire r eward, but online the reward will be distributed among all the members of your team evenly.
QUEST REWARDS
PLAYING PSO
Play in the main s tory or quests either Online or Offline is controlled largely with your Action Palett e (note it cannot be used in the city or visual lobby) which you will need to customize before heading int o battle. For details on the Action Palette and how to set up your Action Menus, see p. 24.
CONTROLLING YOUR CHARACTER IN THE FIELD
MOVEMENT
Use the Analog Thumb Pad to move around. Press and hold it to have your character walk and then run in the direction pressed. If there are any enemies nearby your character will walk slower and with their weapon drawn. If the camera view becomes off center when walking and turning around, simply press Trigger L to return the camera to the default view facing forwards from behind the character.
There are three basic forms of attack; the Attack, Heavy Attack and Extra Attack. Each attack can be executed by pressing the corresponding X, A, or B button the attack is assigned to on the Action Palette. Customize the set up of your Action Palette by assigning actions to each space (see p. To attack an enemy, position your character so that they are facing the enemy and as soon as a sight cursor appears, press an attack button. When your attack is successful, the number of damage points inflicted will appear. But when you miss, the word "MISS" will appear in red. If you can time three attacks just right you can achieve a successive chain attack that is overall slightly faster and more accurate than e xecuting each attack separately. This can be especiall y effective when attacking enemies that are hard to hit because the third hit is more likely to find its mark. The colors of the controller buttons correspond to the colors of the bands that surround each of the three Action Palette spaces. Also, the color of the cursor that appears over an enemy will change to indicate which button, if pressed, has the most likely chance of landing an attack or technique attack.
ATTACKS
CHAT
When playing PSO online, it is possible to chat with your team members during gameplay. Use the Soft Keyboard or connect a Dreamcast Keyboard to a free Control Port to type in messages. Or use the Word Select menu to create sentences that will be understood in five languages. For details about using Word Select, see p. 12.
ITEMS
Items can be used to recover HP or TP as well as return the character to a normal state when affected in some way. There are numerous items that you can obtain during gameplay or purchase in the city shops. Up to 10 units of any one item can be carried by the player at one time. Items will disappear when they are used. [. . . ] ANALOG THUMB PAD
X BUTTON Y BUTTON B BUTTON A BUTTON
PSY ARMOR HUNTER/RANGER A basic protector that can be equipped by Hunters & Rangers.
GIGA FRAME
ALL
BARRIER
ALL
SHIELD HUNTER/RANGER
A basic protector that can be equipped by Hunters & Rangers.
A protector with unit slots that can be equipped by all professions.
This beginner oriented protector can be equipped by all professions.
CORE SHIELD HUNTER/RANGER A basic protector that can be equipped by Hunters & Rangers.
GIGA SHIELD HUNTER/RANGER This beginner oriented shield can be equipped by all professions.
To return to the title screen at any time during gameplay, simultaneously press and hold the A, B, X, Y and Start Buttons.
TRIGGER L TRIGGER R
DIRECTIONAL PAD START BUTTON
Some types of armor ha ve open slots that can be equipped with "units" such as the following to provide even greater protection or other specialized ef fects. Each slot (a maximum of four) can hold one unit.
UNITS
RESIST/FIRE PROTECT Boosts fire resis tance. RESIST/LIGHT PROTECT Boosts light resistance.
RESIST/COLD PROTECT Boosts ice resistance. RESIST/DARK PROTECT Boosts dark resis tance.
RESIST/SHOCK PROTECT Boosts lightning resistance.
When using the Jump Pack (sold separately), always be sure to insert the Jump Pack into Expansion Socket 2. [. . . ]
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