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Manual abstract: user guide SEGA DREAMCAST GAMES SKIES OF ARCADIA
Detailed instructions for use are in the User's Guide.
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Thank you for purchasing SKIES of ARCADIA. Please note that this software is designed only for use with the Dreamcast Console. Be sure to read this instruction manual thoroughly before you start playing SKIES of ARCADIA.
TM
CONTENTS
BEFORE YOU START . GAME CONSTRUCTION& HOW TO SAVE SKIES (TRAVELLING BY THE SHIP) . [. . . ] On normal battles, it will be consumed when using magic or Super Moves. During Ship Battles, it will be consumed on all commands except Run, Guard, Focus, and Item. The stronger the magic or the Super Move, the SP the action will consume. You will gain a given amount of SP on every turn, but you can gain additional with "Focus" command. Since this value is for anyone in the party, it is possible to make one of your party gain SP while the other use the magic/super move to consume it. The battle condition may change according to how you use this. Use it effectively.
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BATTLE MODES ABOUT THE CHANGE IN STATE
During the battle, if the color of the name of friend/enemy on Status screen changes, it indicates that the state of the character has changed in various ways.
BATTLE MODES
SHIP BATTLE
Ship Battle is the battle Vyse and friends fight with the ship they are aboard. Apart from the battles that occur as fixed events, when you encounter an enemy ship, the battle begins.
SHIP BATTLE SCREEN Red-Purple Yellow-Green Yellow Blue RP+YG+Y+B Guarding. Nullify State Change from magic or attack. $ ^ # % @
Also, when the state changed due to poison, etc. , the following icons will also be displayed on Status screen.
POISON
Lose HP at the end of turn.
CONFUSION
Attacks anyone, friend or foe.
UNCONSCIOUS
When HP drops to zero.
SILENCE
Cannot cast magic.
REGENERATE
Regain HP at the end of turn.
STONE
Cannot fight for given turns.
FATIGUE
Cannot regain SP.
STRENGTHEN
Raise attack and defense abilities.
!SPIRIT POINTS GAUGE It is the value of actions your party can take as a whole. It will be consumed when "Magic, " "Attack, " "Super Cannon, " and "Crew" commands are used. Green gauge indicates the current SP, and red indicates the amount to be consumed in the turn. At the end of each turn, the amount of SP, according to number of characters in the party that can take actions, will be regained. Also, by selecting "Focus" as command, you can regain a given amount. @ STATUS OF CHARACTERS THAT CAN TAKE ACTIONS LD indicates the current level of the character, and MP indicates the number of magic the character can use.
# NAME OF SHIP/HP/STATUS HP indicates the current/maximum values. When the HP drops to zero, the ship is sunk, and the game will be over. The raising or abnormality in status is indicated by an icon. $ NAME OF ENEMY SHIP/HP The raising or abnormality in status is indicated by an icon (P. xx). % SHIP BATTLE COMMAND (P. xx) ^ BATTLE TIMER (P. xx)
SLEEP
Cannot fight until he/she wakes up.
WEAK
Lower all abilities.
QUICKENED
Raise quickness.
G STRENGTHEN is displayed in red; QUICKENED in blue.
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BATTLE MODES SHIP BATTLE COMMAND
When the player's turn arrives, you will be asked to enter commands for each character, starting with Vyse. Use *@$^ to select Ring Command, and press A to enter. (There are some commands you cannot give. ) Press B to cancel. [. . . ] If your VMU already contains VMU executable file, you cannot download Pinta Quest.
PINTA QUEST A HEAD WIND!
Press A and B continuously to advance against the wind. The game will be over if you reach the goal or when a given time has passed. Depending on how far you have reached, you will be awarded experience points and gold.
SHIP BATTLE
Press A when the sight matches the enemy ship to fire cannon, and drop enemy HP to zero. The enemy ship will fire at you periodically or when you miss.
INTERACTIVITY WITH THE MAIN GAME
As the area Vyse can travel widens, so will Pinta's. [. . . ]
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