User manual SEGA DREAMCAST HARDWARE VISUAL MEMORY UNIT (VMU)

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Manual abstract: user guide SEGA DREAMCAST HARDWARE VISUAL MEMORY UNIT (VMU)

Detailed instructions for use are in the User's Guide.

[. . . ] Part Names and Functions Visual Memory Unit Instruction Manual Contents: Visual Memory Unit, Instruction Manual (this document) and two (2) lithium batteries (CR2032) inserted during manufacturing for testing. Thank you very much for purchasing this Visual Memory Unit. Before using the Visual Memory Unit, please read this Instructions Manual as well as the Instruction Manual and Important Safety Instructions provided with the Dreamcast. After reading this manual, be certain to keep it handy for future reference. Front Connector Connects with Dreamcast peripherals (that have an expansion socket) and with other Visual Memory Units. LCD Screen Back Cap Speaker Sleep Button Turns the Visual Memory Unit power on/off. [. . . ] * A "memory card" can be used to save various files from games that support this capability. Initialization (Deleting All Files) The "initialization" procedure is necessary in order to use the Visual Memory Unit. If you want to delete all files in a Visual Memory Unit or if you can no longer load any files from a Visual Memory Unit, connect it to teDematadiiilz i. h racs n ntaie t Notes on Initialization · If a Visual Memory Unit in which files have already be svdi iiilzd alflsi teVsa en ae s ntaie, l ie n h iul M m r U i w l b d leted. If those files are eoy nt il e e needed, copy them to another Visual Memory Unit beforehand. Refer to "File Mode" (reverse side) in the "Selecting the Mode" section for details. · Never turn off the Dreamcast, disconnect the controller plug from the Dreamcast, or turn off the pwrwieiiilzn, fl dltn, o fl cpig oe hl ntaiig ie eeig r ie oyn is in progress (while the warning icon is displayed). Also, do not connect or disconnect any other expansion units. Doing so could damage the files you are saving, making it impossible to load them. Once a file has been damaged to the point that it cannot be loaded, the only recourse is to dlt i. eee t · The amount of free space required to save a file depends on the software. For details on the amount of free space required, refer to the instruction manual that was provided with the software. · Although very uncommon, it is possible for files to be damaged if the Visual Memory Unit has had files written to it an inordinately high number of times. · If the Visual Memory Unit will not be used for a while, unplug either the controller from the Dreamcast or the Visual Memory Unit from the controller. Leaving the Visual Memory Unit plugged i wl danisbteis n il ri t atre. The methods for saving and loading files differ according to the software. For details, refer to the instruction manual provided with the Dreamcast, and the software. Plugging in the Visual Memory Unit Dreamcast controller FCC Warning This device complies with Part 15 of FCC Rules. Operation is subject to the following two conditions; (1) this device may not cause harmful interference (2) this device must accept any interference that may be received, including interference that may cause undesired operation. Compatible models: This Visual Memory Unit is compatible with Dreamcasts bearing the mark. Notes on Connection · The Visual Memory Unit can be plugged into or removed from the Dreamcast controller without turning off the Dreamcast power. · When a Visual Memory Unit is plugged into an expansion socket on a Controller, the screen display on the Visual Memory Unit will: 1. Auto shut off after a set amount of time if the Dreamcast power is off, 2. Display the Visual Memory Units initialized icon if the Dreamcast is currently displaying its Main menu and 3. Display an application program or game icon if the Dreamcast is currently running an application or game. [. . . ] Contact Sega's Technical Support at "www. sega. com" or "1-800-USASEGA". Battery Life The battery life will vary greatly, depending on how the Visual Memory Unit is used. Guidelines for replacing the lithium batteries are listed below: · If only the clock function is used, replace the batteries after about 130 days. · The batteries will last for about seven days of continuous use when playing games. Playing against another Visual Memory Unit or saving data feunl wl ueu tebteisfse. [. . . ]

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