User manual SEGA GRID
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Manual abstract: user guide SEGA GRID
Detailed instructions for use are in the User's Guide.
[. . . ] 420-0011-01UK 3rd PRINTING
GRID RACE DRIVER OWNER'S MANUAL
Sega Amusements Europe Limited. 42 Barwell Business Park, Leatherhead Road, Chessington, Surrey, KT9 2NY. Telephone: +44 (0) 208 391 8090 Facsimile: +44 (0) 208 391 8099 email: mailbox@sega. co. uk Web: http://www. sega-amusements. co. uk Sega Amusements U. S. A. , Inc. 800 Arthur Avenue, Elk Grove Village, IL 60007-5215, U. S. A Telephone: 1-847-364-9787 Toll Free: 1-888-877-2669 Facsimile: 1-847-427-1065 © SEGA
420-0011-01UK
IMPORTANT
· Before using this product, read this manual carefully to understand the contents herein stated. [. . . ] TYPE)
· Adjust the sound to the optimum volume, taking into consideration the environmental requirements of the installation location. · Removing the Coin Meter circuitry renders the game inoperable.
EXPLANATION OF TEST AND DATA DISPLAY
COIN CHANNEL A
TEST BUTTON SERVICE BUTTON DIP SW 3 DEMAG (NOT USED) VOLUME CONTROL A VOLUME CONTROL B DIP SW 1 VOLUME CONTROL C
The TEST and SERVICE buttons have a dual function. Use the TEST and SERVICE buttons to navigate through the TEST and SYSTEM MENUS.
TEST Button (TEST): SERVICE Button (SERVICE): Sound Volume Switch (SOUND VOLUME): Coin Counter
For the handling of the Test Button, refer to the following pages. Gives credits without registering on the coin meter. Adjust sound volume for all of the machines' speakers. Counts and displayes coins in $0. 10 units.
- TEST MODE
EXPLANATION OF TEST AND DATA DISPLAY
· The details of changes to Test Mode settings are saved when you exit from Test Mode by selecting EXIT from the system test mode menu. Be careful because if the power is turned off before that point, changes to the settings will be lost. · Entering the Test Mode clears fractional number of coins less than one credit and bonus adder data. · Use with the specified settings. If settings other than those specified are used, inappropriate operations or malfunction may occur.
-- TEST MENU
The following options are available from the System Test Menu. Use the SERVICE button to move the cursor to the desired test item. Press the TEST button to enter the selected item.
9-1-1 FIG. 01 SYSTEM INFORMATION: INPUT TEST: OUTPUT TEST: COIN SETTINGS: SOUND SETTINGS: SCREEN TEST: NETWORK TEST: CALIBRATION TEST: BOOKKEEPING: CLOCK SETTINGS: GAME SETTINGS: RESET TO FACTORY DEFAULTS: EXIT:
General information on Software & Hardware. Calibration routine for input peripherals. Change the settings within the game (number of laps etc). Exit the System Test Menu back to the game.
-- SYSTEM INFORMATION
Select `System Information' from the Test Menu to display the System Information menu.
EXPLANATION OF TEST AND DATA DISPLAY
9-2-2 FIG. 01
This test displays general system information regarding the hardware configuration and software installed. DISK IMAGE VERSION: LAUNCHER VERSION: GAMESHELL VERSION: GAME NAME: GAME VERSION: CABINET TYPE: SECURITY KEY: IO BOARD STATUS: Version number for the Master Disk Image in XX YY ZZ format. Version number for System Launcher in XX YY ZZ format. Version number for the Shell in XX YY ZZ format. Version number of installed game in XX YY ZZ format. Cabinet as defined by the type of Security Key being used. [. . . ] Leave enough space behind each Unit to allow access for a Network HUB (only required for 6 or more seats) which when located will be positioned near the Slave Cockpit of each Machine.
When linking 2 seats or "Twin" cabinet, use the X-OVER Lan Cable, Pt. Do not use the common Lan Network Cable as this will cause a network failure or possible damage to networking components.
4
When linking 4 or more seats a Hub Kit must be used. Please contact SEGA or your local distributors office for further technical or sales information Once the desired Network connections have been established, power on the machines and enter TEST MODE to allocate each seat a number within the NETWORK TEST.
5
Network Kit - Not Supplied
Standard Lan Network Cable
A typical illustration of 4 seats in a network
0
- NETWORK PLAY SETTINGS
Each of the linked machines must be set up for network play. If the machines are not set up correctly, network play will not be possible. [. . . ]
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