User manual SEGA LINDBERGH

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Manual abstract: user guide SEGA LINDBERGH

Detailed instructions for use are in the User's Guide.

[. . . ] BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: To maintain safety: To ensure the safe operation of this product, be sure to read the following before usage. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product. After carefully reading and sufficiently understanding the warning displays and cautions, handle the product appropriately. Be sure to keep this manual close to the product or in a convenient place for future reference. [. . . ] I/O BD JVS 837-13551 Ver1. 00 1. 1 2. 0 1. 0 2 PLAYER(S) 13 BITS 2 SLOT(S) 8 CH 0 CH 0 X:0 Y:0 CH:0 0 SLOT(S) 0 CH 6 CH 0 CH CHARA:0 LINE:0 0 SELECT WITH SERVICE AND PRESS TEST The following information is displayed on this screen. NODE: NAME: CMD VER: JVS VER: COM VER: SWITCH: COIN: ANALOG: ROTARY: KEYCODE: SCREEN: CARD: HOPPER OUT: DRIVER OUT: ANALOG OUT: CHARACTER: BACKUP: The currently displayed NODE number and the total number of connected NODEs Name of the connected I/O board, etc. Command format version JVS standard version Communication version Number of players and number of 1P switches Number of coin slots Number of analog channels Number of encoders Keycode input active/inactive Screen position input (X axis, Y axis, number of channels) Number of card slots Number of hoppers Number of standard output drivers Number of analog output channels Number of characters/lines displayed Backup present/absent Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen. 13 c - 1. JVS INPUT TEST Use the JVS INPUT TEST to test the JVS input. 4 SYSTEM TEST MODE The hexadecimal input information from the JVS I/O board will be displayed in real time. JVS TEST INPUT TEST NODE SYSTEM PLAYER 1 PLAYER 2 COIN 1 COIN 2 ANALOG 0 ANALOG 1 ANALOG 2 ANALOG 3 ANALOG 4 ANALOG 5 ANALOG 6 ANALOG 7 1/3 00 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 PRESS TEST AND SERVICE TO EXIT The following information is displayed on this screen. SYSTEM: PLAYER: COIN: ANALOG: System switch input data Player number and player switch input data Slot number and coin input data Channel number and analog input data Press the SERVICE and TEST Buttons simultaneously to return to the JVS Test screen. 14 d. MONITOR TEST Use MONITOR TEST to check the output of the monitor. Enter MONITOR TEST and the following color bars will be displayed. 4 SYSTEM TEST MODE 1 MONITOR TEST 1/2 32 PRESS TEST TO EXIT Press the TEST Button and the screen will change to the following cross-hatch screen. MONITOR TEST 2/2 PRESS TEST TO EXIT Press the TEST Button to return to the System Test Menu screen. 15 e. SPEAKER TEST Use SPEAKER TEST to check the output of each speaker by having them each emit a test sound. 4 SYSTEM TEST MODE Select each speaker with the cursor and press the TEST Button to turn that speaker ON or OFF. When set to ON a test sound will be emitted from that speaker. It is possible to set multiple speakers to emit the test sound at the same time. Some of these options may not be displayed depending on the cabinet being used. SPEAKER TEST RIGHT SPEAKER LEFT SPEAKER REAR RIGHT SPEAKER REAR LEFT SPEAKER CENTER SPEAKER WOOFER SPEAKER -> EXIT OFF OFF OFF OFF OFF OFF SELECT WITH SERVICE AND PRESS TEST The speakers available to test are as follows. RIGHT SPEAKER LEFT SPEAKER REAR RIGHT SPEAKER REAR LEFT SPEAKER CENTER SPEAKER WOOFER SPEAKER Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen. 16 f. COIN ASSIGNMENTS Use COIN ASSIGNMENTS to alter the credit settings. The game will award players the number of credits determined here. Settings will only be saved if they have been changed. COIN ASSIGNMENTS COIN CHUTE TYPE COMMON SERVICE TYPE INDIVIDUAL COIN CHUTE #1 COIN TO CREDIT RATE 1 COIN(S) COUNT AS 1 CREDIT(S) COIN CHUTE #2 COIN TO CREDIT RATE 1 COIN(S) COUNT AS 1 CREDIT(S) DETAIL SETTING GAME COST SETTING ->EXIT 4 SYSTEM TEST MODE f-1 f-2 f-3 f-4 f-5 f-6 SELECT WITH SERVICE AND PRESS TEST The following information is displayed on this screen. COIN CHUTE TYPE COMMON INDIVIDUAL Allow all credits to be used by all players. Treat each player's credits individually. f - 2. SERVICE TYPE (Service Button Type) COMMON When the COIN CHUTE TYPE is set to COMMON, the number of credits available to all players will increase by 1. When the COIN CHUTE TYPE is set to INDIVIDUAL, each player's credits will increase by 1. When the COIN CHUTE TYPE is set to COMMON, the number of credits available to all players will increase by 1. When the COIN CHUTE TYPE is set to INDIVIDUAL, the player corresponding to the SERVICE Button's credits will increase by 1. INDIVIDUAL f - 3. COIN CHUTE #1 COIN TO CREDIT RATE (Coin and credit conversion rate 1) 1 COIN(S) COUNT AS 1 CREDIT(S) 2 COIN(S) COUNT AS 1 CREDIT(S) 3 COIN(S) COUNT AS 1 CREDIT(S) 4 COIN(S) COUNT AS 1 CREDIT(S) 5 COIN(S) COUNT AS 1 CREDIT(S) 1 COIN(S) COUNT AS 2 CREDIT(S) 1 COIN(S) COUNT AS 3 CREDIT(S) 1 COIN(S) COUNT AS 4 CREDIT(S) 1 COIN(S) COUNT AS 5 CREDIT(S) FREE PLAY DETAIL SETTING 1 coin counts as 1 credit 2 coins count as 1 credit 3 coins count as 1 credit 4 coins count as 1 credit 5 coins count as 1 credit 1 coin counts as 2 credits 1 coin counts as 3 credits 1 coin counts as 4 credits 1 coin counts as 5 credits Free play (no coins required) More detailed settings 17 f - 4. [. . . ] Change the DIP SW to the correct settings and restart. Wrong Horizontal/Vertical Setting. The monitor horizontal/vertical settings are incorrect. Change the DIP SW to the correct settings and restart. 27 6 REPLACING THE BUTTON BATTERIES · Make sure you do not damage the printed board and wires. Such damage can lead to electric shock, short circuit and fire hazard. [. . . ]

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