User manual SEGA PC GAMES ROME: TOTAL WAR (1 OF 3)

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Detailed instructions for use are in the User's Guide.

[. . . ] RTW_PC_rv7_1to39. qxd 12/13/05 6:52 PM Page 1 TABLE OF CONTENTS Ave!4 So You Don't Want to Read the Manual?4 Experienced Total WarTM Players Start Here!10 How to Get Started with the Imperial Campaign . [. . . ] The men in the unit being dropped are added to the target unit. Merging Armies Move an army onto another friendly (same faction) army or settlement to merge the two forces. It may be useful to merge units before merging armies. You can't merge units while you're merging armies. · The general with the highest Command rating is usually in charge of a merged army. When an army led by a captain is merged with a general's army, the captain is reduced to the ranks and disappears. 20 21 RTW_PC_rv7_1to39. qxd 12/13/05 6:52 PM Page 22 · The dragged unit may vanish if all its men are used in this way. Any "spare" men remain in their original unit. · You can auto-merge depleted units by pressing the M key. Captains Captains are limited, temporary leaders of armies. They're selected from the ranks when an army needs a leader and a named character isn't available to be a general. When a general joins the army, the captain returns to the ranks. Captains cannot: · Recruit mercenaries · Build forts and watchtowers · Govern settlements When a settlement without a governor is besieged, a captain leads the garrison. Unit Experience Be careful when combining units since troops with low (or no) experience can dilute a high experience unit and reduce its performance in combat. The number and color of the chevrons on the unit card in the Review Panel show unit experience. A unit with experience can be relied on in combat, and will usually beat an otherwise identical unit. Chevrons can also be gained by units under generals with high command values, or as a result of good training facilities (buildings). · No chevrons indicate the unit has little or no experience. · One, two and three bronze chevrons show the unit has been "blooded" in combat. · One, two and three silver chevrons show the unit is composed of soldiers who have seen much hard fighting. · One, two and three gold chevrons show the unit is composed of tough, grizzled veterans who know the business of war inside and out. A unit with three gold chevrons is likely to be one that's worth its weight in gold to a commander! Recruiting Mercenaries While a general is outside a city, he can recruit mercenaries from the local province. Click on the Recruit Mercenaries button in the Control Panel. When there are no mercenaries available, the button is grayed out. · This brings up the Army Details Scroll, showing the general and the list of available mercenaries. · Left-click on any mercenary unit to select it and add it to the queue of mercenaries to be hired. [. . . ] · Spies can be attached to your own armies by moving them onto an army. Simply move them to the same location as an army. A spy can be removed from the army by clicking on the Characters tab, selecting the spy and then right-clicking a spot on the game map. · Spies can be moved into one of your settlements to act as counterspies and to keep the local troublemakers under observation. [. . . ]

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