User manual SEGA PC GAMES ROME: TOTAL WAR (3 OF 3)
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Manual abstract: user guide SEGA PC GAMES ROME: TOTAL WAR (3 OF 3)
Detailed instructions for use are in the User's Guide.
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Activision
CLIENT
Rome Total War PC Manual
PROJECT TITLE
08. 09. 04
DATE
100%
% OF SIZE SHOWN
RTW_PC
FILE NAME
ACT-ROME-MN1
JOB CODE
4. 5" x 6. 875"
SIZE
R7 section 3 FINAL
CONCEPT NUMBER
IGNITED MINDS
4499 Glencoe Avenue Marina del Rey, California 90292 T 310. 754. 3210 F 310. 754. 3204 www. ignitedminds. com
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Right-click and drag on a destination to make the selected units form
a line. As you drag the cursor sideways, a set of yellow chevrons appears showing the frontage and depth of the selected units. Release the mouse button when you're happy with the line's position. · Right-click on a target unit for an attack order. [. . . ] For the attackers (sallying out) to win, they must kill or drive off all the defenders (the besieging army).
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How to Deal with Ambushes
Ambushes--when you're the ambusher--are much like any other battle, but hopefully rather one-sided in your favor!When you're ambushed, however, things can very rapidly get out of hand: · The ambusher gets the chance to deploy units before the battle as normal. Unlike a normal battle, the deployment zone nearly surrounds the enemy, rather than being a section of the battlefield. · The ambushed army is always deployed in a column formation because it's on the march, not prepared for battle. The general (or captain) is always at the head of the column. There's no chance to alter the deployment of the army. The first rule when ambushed is the simplest: Don't Panic!It takes the enemy some time to get into combat formation, and those moments can be used to form your army into battle lines for the coming assault. Ambushes may feel like harsh and uncompromising battles, but they're intended to be!A skilled leader will make use of all the weapons at his command, and this includes not fighting fairly!
· While your camera view onto the battlefield can be in any direction, the mini-map is always oriented with north at the top. This can be useful in working out where reinforcements are likely to appear. · Reinforcement units won't necessarily arrive on the battlefield at the start of a battle. They can be delayed by intervening terrain, weather and sheer bad luck. You may also notice that cavalry and light forces arrive at a battle before heavier units. Direct control of reinforcing units depends on the following: · Allies are always controlled by their own leaders, and are never placed under foreign command--in this case, your command. You won't be able to issue orders to allied units. An allied army will arrive on the battlefield as a single force. · A friendly army that's led by a general will be independent and under computer AI control during the battle. You won't be able to issue orders to units in that army. An independent army like this arrives on the battlefield as a group, all at the same time. · A friendly army under the command of a captain appears as reinforcements under your command. There are restrictions on when reinforcement units become available to you:
Failed Ambushes
It's possible that an ambushing army will not "get the drop" on an enemy. [. . . ] When all players are ready, the multiplayer game moves on to the next part of setup or into battle itself!
After a Battle
When a battle is concluded, you'll see a report on how well or badly you fared, and then be returned to the Lobby.
Chat
At the bottom of all multiplayer screens is the chat area. Type a message and it appears on-screen for everyone in the lobby. Between the message window on the left and the player list on the right are a set of toggle buttons that allow you to filter and/or ignore messages. · Select the player you want to ignore (or filter) and then click on the appropriate toggle. [. . . ]
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