User manual SEGA PC GAMES ROME: TOTAL WAR GOLD (1 OF 2)

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Manual abstract: user guide SEGA PC GAMES ROME: TOTAL WAR GOLD (1 OF 2)

Detailed instructions for use are in the User's Guide.

[. . . ] RTW_PC_UK_32599. 260. UK_MG1_v6 12/5/05 4:02 PM Page 1 Ave!So You Don't Want to Read the Manual?Experienced Total WarTM Players Start Here!How to Get Started with the Imperial Campaign How to Get Started . [. . . ] · Buildings in the Construction Queue are completed in left-to-right order. You can alter the order by dragging-and-dropping the building pictures until you're happy. · Right-click on a building in options or the queue to bring up the relevant Building Information Scroll. 28 29 RTW_PC_UK_32599. 260. UK_MG1_v6 12/5/05 4:03 PM Page 30 · Shrines and Temples are special cases. You may be offered a choice of temple for construction. Once you've added a temple to the Queue, the other temples will be removed as construction choices. Each settlement can only have one temple, and they are mutually exclusive. It's possible to destroy a temple and start over with a shrine to a different god. Left-click this button to bring you down into a battlefield view of your Buildings can be damaged through natural disasters and during siege assaults. It's quite possible to damage a town without taking it, and the longer an assault takes, the more "collateral damage" is done. Left-click on the Repair tab to see which buildings need work. · Repairing buildings works in a very similar fashion to new construction. The cost of repairs is usually substantially less than the cost of a new building, both in terms of cash and of time. · Instead of being presented with construction options, there is a collection of · Repairing Buildings settlement. It can be a great help in letting you get a feel for the streets and defenses. Left-click this button to bring up the Trade Summary Scroll and see how your settlement is generating taxable income. Left-click on this button to make this settlement your capital. This is where all new Generals and reward units from the Senate will appear. There are two ways to raise the income from a settlement: O ne is to change the tax rate (through the Settlement Scroll); The other is to improve the economic structures in a settlement. There are three potential generators of taxable income: trade, farming and mining. All of these can be improved by constructing buildings, although all rely on resources in the province. · Any resources in the surrounding province will be traded automatically, if only within the local settlement. Slaves and grain are moved between settlements automatically as required. · Mines are needed to extract mineral wealth from a province. These need to be constructed like any other building. · Farming improvements increase the income from farming and the growth rate of a settlement as more food is generated. [. . . ] Moving the cursor to the top or bottom (i. e. , the bottom of the control panel) of the screen makes the camera track forward and backward. Moving the cursor to the right and left edge of the screen makes the camera pan (spin on its vertical axis) without changing its position or height. Moving the cursor to the right and left edges of the control panel makes the camera track (strafe) left and right without changing the viewing angle. · The mouse wheel (if your mouse has one) alters the camera height. [. . . ]

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