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Manual abstract: user guide SEGA PLAYSTATION 2 GAMES AERO ELITE
Detailed instructions for use are in the User's Guide.
[. . . ] Front Cover
WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. [. . . ] When returning to the game, scores and hit counts are returned to zero. Regardless of performance, you will not be able to clear steps using this method. 0 Exit replay mode
Briefing
Pay close attention to the instructions given by your captain who will explain each element of the step. While listening to the explanation, pressing the F button will fast-forward to the next instruction. You can listen to the explanation as many times as you like, so make sure you understand fully before attempting the drill. The starting position and flight conditions are explained first. In the case of Take-Off Training, the aircraft is positioned on the runway at a standstill. With Steps that begin mid-flight, details of the altitude, airspeed and bearing will be outlined. In the earlier stages, a diagram of the controller will be displayed together with an explanation of controls. At this time, instruments that must be monitored carefully will also be highlighted. During the training, keep a close eye on the instruments in accordance with instructions.
All explanations have assumed use of the DUALSHOCK®2 analog controller and a difficulty level of NORMAL.
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TRAINING Debriefing
Points are awarded according to the accuracy in which the exercise was carried out. All details of the exercise are very carefully checked. Where altitude and speed vary from that specified, points will be deducted. Press the F button to fast forward to the next checkpoint. Use this information to find your weak points and improve them in subsequent practices.
AERO MEET 2002
Once you have developed your skills in TRAINING (see p. 23), the AERO MEET 2002 competition mode will help you gain real mission experience. The contest is broken down into 4 main categories. As with TRAINING, each category contains a series of missions, and by fulfilling the conditions of each while attaining the required amount of points you can progress to the next. AIR TO AIR SURFACE MANEUVER RECON Air-To-Air Combat Air-To-Surface Combat Aerial Maneuver Aerial Reconnaissance
Controls During Debriefing
On the DUALSHOCK®2 analog controller, press the E button to zoom in, and the Q button to zoom out. The camera angle can be rotated around the aircraft using the left analog stick. This can be useful when evaluating your aviation skills.
AERO MEET 2002 Gameflow
MISSION SELECT Choose the category and mission to attempt.
Flight Log
Check your score and flight time. 5 course records are stored for each step. Score higher than 60 to clear the Step and progress onto the next. [. . . ] Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the Game Disc, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
The first advanced supersonic jet training craft developed in Japan. It can fire machine-guns and missiles, as it is used in for training by JASDF. [. . . ]
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