User manual SEGA POKEMON CATCH

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Manual abstract: user guide SEGA POKEMON CATCH

Detailed instructions for use are in the User's Guide.

[. . . ] (loop) SCORE TIME F A B G E D Fig. -1 Fig. -2 C LAMP TEST 1 2 3 4 5 Press TEST switch to display "2" on TIME LED Display to select this mode. Press PAYOUT switch to light up the Payout lamp inside of Prize payout door. Press SERVICE switch once to move the CHARACTER PANEL left and right automatically. Then balls are start to fall down from top to the playfield. [. . . ] (Refer above picture. ) also, SCORE LED will count the balls. HOPPER TEST 1 2 3 4 Press TEST switch to display "6" on TIME LED Display to select this mode. Press SERVICE switch to payout the Capsule and Prize out counter will count once. If any problem, machine will out put the Alarm sound. Prize payout Lamp will light up when the Prize payout Sensor is ON. (Sensed by Capsule. ) SCORE LED Block, "Left digit, position E" will light up when the Hopper Turning Switch is ON. SOUND TEST 1 2 3 Press TEST switch to display "7" on TIME LED Display to select this mode. Press SERVICE switch to output the all of Voice and Effect sound one by one. (loop) After one turn, Prize payout lamp will light up. DIPSW CONFIRMING TEST 1 2 Press TEST switch to display "8" on TIME LED Display to select this mode. Right digit of SCORE LED blocks will light up when the each of DIP switch are ON position. Refer below. Right digit of SCORE LED Display DIP SWITCH ON MAIN PCB 1 6 2 7 ON 5 4 3 1 8 2 3 4 5 6 7 8 BULK HOPPER (Option Unit) TEST 1 2 3 2 Press TEST switch to display "9" on TIME LED Display to select this mode. Press SERVICE switch to payout the Bulk Capsule. (No payout counter for Bulk Capsule) If any problem, machine will out put the Alarm sound. Prize payout Lamp will light up when the Prize payout Sensor is ON. (Sensed by Capsule. ) SCORE LED Block, "Left digit, position E" will light up when the Bulk Payout Sensor is ON. NOTE: COIN COUNT TEST 1 2 During TEST mode except MODE 4, coin count switch and Coin In Counter are active. then check the Coin In Counter works. ERROR CODE CAPSULE EMPTY TIME LED will display "C" and output Alarm sound. Press SERVICE switch to stop the Alarm then fill the Capsules to the Hopper Unit. Spin the Wheel to clear Error code and back to normal game mode. CAPSULE JAM TIME LED will display "E1" or "E2" and output Alarm sound. Power off the machine, check and remove any jammed stuffs in Hopper Unit. [. . . ] (Ball Jammed) If the Motor does not spinning, Motor or Main CPU Board problem. Need exchange those. E0 E1 E2 E3 E4 Malfunction of Payout switch on Hopper unit. Malfunction of Ball passing switch Coin Switch Error E5 E6 Malfunction of Spinning sensor on Character Motor. Malfunction of Ball Rail Sensor TIME LED # Contents of ERROR Problem of Lifter Ball Sensor . Cause of problem and Solution. Ball stuck, Ball missing, not enough ball in play field. [. . . ]

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