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Detailed instructions for use are in the User's Guide.
[. . . ] · After reading this manual, be sure to keep it near the product or in a convenient place for easy reference when necessary.
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
To maintain safety: To ensure the safe operation of this product, be sure to read the following before usage. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product. After carefully reading and sufficiently understanding the warning displays and cautions, handle the product appropriately. Be sure to keep this manual close to the product or in a convenient place for future reference. [. . . ] DO NOT turn the machine ON/OFF to resume game. Changes WILL NOT take effect unless the correct method is used.
- SWITCH UNIT AND COIN METER (U. S)
EXPLANATION OF TEST AND DATA DISPLAY
Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit accidents.
· Adjust the sound to the optimum volume, taking into consideration the environmental requirements of the installation location. · Removing the Coin Meter circuitry renders the game inoperable.
-- SWITCH UNIT (U. S. TYPE)
Open the coin chute door, and the switch unit shown will appear. The functioning of each SW is as follows: Coin Counter Volume Control Service Button Test Button
9-1-1 FIG. 01
TEST Button (TEST): SERVICE Button (SERVICE): Sound Volume Switch (SOUND VOLUME): Coin Counter
For the handling of the Test Button, refer to the following pages. Gives credits without registering on the coin meter. Adjust sound volume for all of the machines' speakers. Counts and displayes coins in $0. 10 units.
0
-- VTS UNIT (E. U. TYPE)
· Adjust the sound to the optimum volume, taking into consideration the environmental requirements of the installation location. Displays `OK' and a Revision Number if a valid IO Board is fitted, otherwise `FAILED' is displayed.
Move the cursor to EXIT and press the TEST button to return to the Test Menu screen.
-- INPUT TEST MODE
EXPLANATION OF TEST AND DATA DISPLAY
If an error is displayed during the input test, look up the error code within this manual and try to determine the cause of the error, and take the appropriate corrective measures. If problems continue, contact your local SEGA office for further advise.
Select `Input Test' from the Test Menu to display the Input Test menu.
9-2-3 FIG. 01 This menu is used to test the System Inputs such as Steering, Pedals and Buttons. To implement the test, press each device that is listed and check the results on screen. STEERING: 080H - Centre Position BRAKE: 0000 - 0255 = Pedal Fully Down (Numbers are approximate, may vary on cabinets). ACCELERATOR: 0000 - 0255 = Pedal Fully Down (Numbers are approximate, may vary on cabinets). START BUTTON: VIEW BUTTON: RECOVERY BUTTON: GEARSHIFT UP: GEARSHIFT DOWN: TEST BUTTON: SERVICE BUTTON: COIN INPUT: ON/OFF ON/OFF ON/OFF ON/OFF ON/OFF ON/OFF ON/OFF ON/OFF
Press the TEST and SERVICE button together to return to the Test Menu screen.
-- OUTPUT TEST
EXPLANATION OF TEST AND DATA DISPLAY
9-2-4 FIG. 01
Select `Output Test' from the Test Menu to display the Output Test Menu. This test is used to check the System Output on the Lamps in the cabinet. Use the SERVICE button to move the cursor to the desired test item. Press the TEST button to test the selected item. [. . . ] Note that as a standard, the per machine capacity should be14A for the 100-120V area, and 6A for the 220-240V area.
0
Distance between Machines
The maximum distance between the game machines depends on the length of the cables connecting them, but make sure the units are separated from each other by at least 49 cm (19. 2 in) so that players can pass between them.
COMMUNICATION PLAY
17-1Fig01
0
- CONNECTING THE COMMUNICATION CABLE
To enable network play, the Hubs inside each of the game machines involved must be connected with network (LAN) cables. Up to a maximum of 3 machines (6 Players) can be Networked together, all that's required is to link between the Hubs of each of the machines that are to complete the `Network'. Do not connect LAN cables to game machines when they are not used for network play.
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Turn off the power and unplug the power cord from the outlet.
Lan X-Over Cable (600-7270-0200UK). (use ONLY when connecting 2 seats).
COMMUNICATION PLAY
Using Chapter 6 of this manual as reference, move the machines so that they are lined up. [. . . ]
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