User manual SEGA PSP GAMES CRUSH

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Manual abstract: user guide SEGA PSP GAMES CRUSH

Detailed instructions for use are in the User's Guide.

[. . . ] front cover (this page does not print) For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP ® (PlayStation ® Portable) system before use. Retain both this software manual and the instruction manual for future reference. WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. [. . . ] With Hints On set to "Yes", the game will offer helpful hints at points where you may be stuck. If set to "No", you will be left to work out the puzzles for yourself. load/Save optionS LoadGame Select and load previously saved games from a Memory StickTM. With Autosave set to "Yes", the game will automatically save after each level. If set to "No", a request will appear on screen at the end of a completed level. Remove saved games from your Memory Stick DuoTM. Game Controls: Crush/Uncrush Rotate camera/ change crushable angle + Analog stick- allows camera free roam Hold to look around Show hint Push Crouch Jump Help Screen Pause the game & bring up the Pause menu Tap to leap short distances, hold to get Danny's maximum jump SaveGame Autosave(Yes-No) DeleteSavedGame Gallery Directional control Half-Tilt = Walk Full-Tilt = Run (Camera Relative Direction in 3D) (Screen Relative Direction in 2D) Therapy through artwork; disturbing clues to Danny's neuroses are unlocked by collecting Memory pick-ups in the game. These are the insomniacs responsible for refining the C. R. U. S. H. therapy machine. Credits analoG-StiCk - Move playeR The analog stick controls Danny's movement. Tilt it gently to walk, and use full tilt to run. protects him from walking or running off edges where he might fall to his death. But beware, if Danny wants out, C. R. U. S. H. won't stop him from crawling or jumping to his doom! Waking In A Dream; How to Play the Game Memory Pick-Up Trophy Pick-Up (Trophy Crush Timer Mode Only) Crush Limit Alarm Clock or Trophy Mode Timer Marbles Collected / Level Total diReCtional pad - Move CaMeRa Using the directional buttons changes the camera view and crushable angle; press Z X to rotate the camera around the player, and C V to go between horizontal and vertical angles. < button ­ Crush/Uncrush As you venture into the strange world of Danny's subconscious, you will learn to crush back and forth between 3D and 2D as you navigate through his many puzzles and problems. Reubens' machine allows Danny to crush only against certain surfaces (refer to Block Types on pg. > button ­ Look-AroundCamera Hold the > button and use the analog stick to rotate the camera in look-around mode, allowing Danny to zoom out for a better perspective, useful for finding the most hidden pick-ups. S -Jump Tapping the S button enables Danny to leap short distances; holding the S button allows Danny to jump further. Jumping while a lightheaded thought is active (see Thoughts on pg. 13) increases the height and length of Danny's jump even further. Hint A -Push There are many boulders within the levels that can be moved around to press switches, make stepping-stones and even destroy nightmares. F -Crouch Crouching will allow Danny to get into many nooks and crannies within a level. Reubens likes to probe nooks and crannies, so do what you can to explore. Sometimes Danny may need to crouch in order to crush into the most secret little areas!will notice something you might have missed. When this happens, a message will appear in the bottom right-hand corner of the screen, offering you a hint. [. . . ] If this does happen, Danny's only chance is to turn it off by jumping on the clock's big red button. AlarmClocks Trouble Staying Asleep?The Hint System Crushed by the city, scared of the seaside?Simply turn hints on in the Options menu and C. R. U. S. H. Press the D button when the Hint icon is displayed to see what C. R. U. S. H. [. . . ]

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