User manual SEGA WII GAMES SONIC AND THE SECRET RINGS
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Manual abstract: user guide SEGA WII GAMES SONIC AND THE SECRET RINGS
Detailed instructions for use are in the User's Guide.
[. . . ] SONIC AND THE SECRET RINGS WII MANUAL (US)
Ageia and PhysX, both stylized and non-stylized, are trademarks or registered trademarks of Ageia Technologies Inc. Copyright 2006 Ageia Technologies Inc.
This software uses specially-designed fonts created under license from Fontworks Japan, Inc. Fontworks Japan, Fontworks, and font names are trademarks or registered trademarks of Fontworks Japan, Inc.
Thank you for purchasing Sonic and the Secret Rings TM. Please note that this software is designed for use with the Wii. [. . . ] Play for Score or Time Record wise, your Score and Time are the two most important results of this game. Improve the time to earn a medal, and aim for a high score if you want to earn more EXP. Less damage means more EXP EXP gained from each Mission is determined by the amount of damage Sonic takes. When it's time to collect more EXP, remind yourself to watch your step while you play. Finding the right Skills Customize Sonic's Skills according to the objective of your next Mission. Choose more Skills based on mobility when you are playing to earn a medal, or include more on attack Skills when you are about to face one of the bosses.
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PARTY MODE
Party Mode is playable by up to four players. Please make sure that all of the additional Wii Remotes are properly connected to the Wii console. To check your player number, see the Player LED (lit in blue) that indicates the number assigned to the Wii Remote.
1. PLAYERS AND CHARACTERS
Before choosing your Attraction on the Map Screen, each member of your party must register as a player, then each select their respective characters. If your party is less than four people, then COM players will fill in the vacant seats so there will always be four characters participating in your Attraction game.
2. MAP SCREEN
You will proceed to the Map Screen on completion of character selection and any time a Party Game draws to an end. Use the +Control Pad and select an area (Attraction) that everyone would like to play, then press the 2 Button to start the game.
3. LIBRARY
Access the Library from the Map Screen if you want to play the Party Games individually. You can also browse the Party Game records and the Attraction results of previous plays.
4. RULES AND SETTINGS
Omochao will ask if you wish to modify the Settings once the Attraction starts. Select "YES" to change the Settings of the Attraction and press the +Control Pad up/down to select a menu option and left/right to modify the selected setting. When the setting is decided, Omochao will then provide you with the instructions of the selected Attraction.
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5. TOURNAMENT PALACE
Four characters will enter the Tournament Palace, randomly paired together, to compete in their respective Party Game matches. When both matches are determined, the winners and losers of the first round will duel it out to determine the final position they will earn in this competition. Note that all of the Party Games are played with two players, and each round can be settled in best of one, three or five matches.
6. WORLD BAZAAR
Compete in Party Games to earn the Rings you will need to place your bids in the World Bazaar. The auction of the carpet will take place after each Party Game, and each player will have the choice to make a bid with all of the Rings they have, or pass the bidding. [. . . ] Field Art Director Yoshitaka Miura Field Artists Shuto Matsuo Haruka Yoshida Wataru Kawahara Hiroyuki Yagi Fujisawa Hideaki Keihan Fujii Shuhei Sakamoto Masaru Shimatani Hiroyoshi Oosawa Ken Suganuma Toshiya Arai ANIMA INC. Creature CG Artists Hiroyuki Watanabe Ken Kogawa Yuki Hirohara Motion Artists Tohru Honda Kenji Tanaka Effect CG Artists Ryutaro Sugiyama Lead Interface CG Artists Taro Hino Interface CG Artists Rieko Muramatsu Yasunori Kawaguchi CG Movie Production ANIMA INC. Event Scene Support Masato Imamura Minoru Kusakabe Takashi Nakashima Promotional Visuals Yuji Uekawa Beans Magic Co. , Ltd. Masaki Hirooka Web Designers Mayumi Moro Yuichi Kikuchi Player Character Programmers Makiko Nishimura Tetsu Katano Stage Programmers Mikio Kume Yuji Nakayama Syuhei Ono Syo Ohhira Enemy Programmer Nobuo Nakagawa Masayoshi Kamai Text/Stage Effect Tools & System Programmer Mikio Kume Menu Programmers Tatsunori Yumoto Takahiro Sekiguchi Masayoshi Kamai Boss Programmers Yuji Nakayama Mikio Kume Tool / Library Support Yoshitaka Kawabata Hiroshi Iwasaki Middleware Support CRI Middleware Co. , LTD. [. . . ]
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