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Manual abstract: user guide SEGA XBOX GAMES SPIKEOUT
Detailed instructions for use are in the User's Guide.
[. . . ] Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner's manual to determine if video games can be played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set. Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
TABLE OF CONTENTS
CONTROLS . [. . . ] A movie scene will play before each Stage to establish the plot of the Story Mode.
IV. New Player of the Session
To join a Battle Street session that is already in play, you will need to wait in the Lobby until your team breaks down the next Gate. Display the Gamertag ID or Player Name above of your teammate's character(s) by pressing the BACK button.
I. Battle / Area Boss
Defeat the entire crew or the Boss(es) in the Area to move on to the next Area. You are warned whenever a Boss makes an appearance keep an eye on your foe's health gauge, especially while you're battling the Boss.
V. Game Over / Continue
The game is over when the Life Gauge is empty or when the Time Limit runs out. The host of the session can customize the rules of Battle Street sessions by changing the Continue option ON and/or the Time Limit option OFF via the Session Settings (P. 7). For a multiplayer network session, the game will end when the host decides to quit the session.
II. Gate & Bonus
Break down the Gate that leads to the next Area. Receive bonus points and life based on your performance (time and enemies defeated) when you break the Area Gate. For some Areas there will be more than one path to take, so look for an alternative entrance and explore all the possible routes.
III. Stage Boss
Advance to the final Area and defeat the last Boss of the Stage to clear the Stage. Your gameplay results and progress (Story Mode) will be automatically saved whenever you clear a Stage. The game will move on to the next Stage if you are playing the Story Mode or an ALL STAGES Battle Street session. UNLOCKABLES: Additional characters will be available for Training and Battle Street Modes based on your progress in the Story Mode. When you clear a Stage in the Story Mode, the Stage you cleared will also be made available in the Battle Street Mode.
Select a character and hone your street fighting skills. The following options are available from the Pause Menu.
CONTINUE GAME
Return to the current training.
CHANGE POSITION
Reset the location of your training.
DISPLAY BUTTON INPUT
Displays all your button input on the game screen.
CPU SETTING
Change the CPU training partner and/or their fighting level.
RETURN TO CHARACTER SELECTION
Change your player character for the training.
QUIT GAME
Exit the training and return to the Main Menu.
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GAME DISPLAY
1 PLAYER CHARACTER ICON 2 TOTAL POINTS 3 LIFE GAUGE The game is over when this gauge is completely depleted.
1 3 4
2 5
6 9
7
SPLIT-SCREEN (BATTLE STREET)
Connect additional controllers to the console for a cooperative split-screen game in a Stand Alone Battle Street game. Each player must select a different Player Name to join the game.
0 8
4 SPECIAL ATTACK ICONS One attack per icon. 9 CHARGE GAUGE Charge up for an explosive power attack (P. 12).
PLAYER 1's SCREEN
6 TIME LIMIT The game is over when the time 0 RADAR MAP reaches zero. Check the position of your 7 ENEMY CHARACTER character (in blue triangle) and Name and Life Gauge of the enemies (in red). "S" is starting attacked enemy Points, attack point of the Area and "G" is the and combo results appears as Gate of the Area. *Black button to zoom in / out, and hold down to hide the map. [. . . ] in Diesel Town, who reminded him of his brother.
An agent trained by the Potentates Foundation who faithfully executes any given order. Fiona has been assigned the task of uncovering the secret headquarters of the AMBER organization, currently under construction somewhere in Diesel Town. After hearing about Michael's attack, she felt the sudden crisis would create the ideal distraction for her to carry out her mission undetected.
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Producer
Toshihiro Nagoshi
Director
Mitsunori Fujimoto
Yumi Tachikawa Kiyoshi Tada Shinobu Naganuma
Character Design
Hiroaki Hashimoto
Sub Director
Sakae Osumi
Cynthia Cranz Meredith McCoy Josh Martin Andy Chandler Justin Cook Bob Carter
#2nd MOVIE UNIT Producer
Wilson Mui
Modeling
Ji Chung Keun Kim Ki Bin Jung Sung Gun
Logo Design
NAO Q
Planning Director
Daisuke Aoki
Sound Producer
Hironobu Inagaki
RECORDING UNIT Producer / Voice Director
Christopher Sabat
Lighting & Shading
Park Min Kyu
Planner
Kunito Kondo Ayuko Tanaka Naoki Nomura
Sound Director
Kenji Kojima
Assistant Voice Director
Eric Vale
Texting
Lee Jong Min
Music
Shinji "Sampling Masters MEGA" Hosoe Ayako "Sampling Masters AYA" Saso
Associate Producer
Rawly Pickens
Animation & VFX
Nam Jae Choon Wang Sung Jang Lim Jang Wook Jung Byung Won Jang Gi Ju
Program Director
Hiroshi Waki
Script Supervisor
Andrew Rye
Programmer
Shinichiro Shibusawa Masaki Kobayashi Yoshikazu Takahashi Hirofumi Kono Ryosuke Nakano Hideaki Maruyama Kaori Takinami Masafumi Taketoshi Seiichi Yamaguchi Ken Shinoda
Script Adaptation
Eric Vale
Sound Effect
Yasumasa Yamada Yasuo Yamate
Compositing
Lee Bo Ran
Editor
Roy Machado
Main Cast
SPIKE Jr. Bill Townsley MIN HUA Laura Bailey JACKEL Jim Foronda FIONA Stephanie Young SPIKE King Hollis WHITE Bruce DuBose LINDA Collen Clinkenbeard TENSHIN Christopher R. [. . . ]
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