User manual UBISOFT DESTROYER COMMAND

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[. . . ] destroyer manual2 1/4/02 2:15 PM Page 1 TABLE OF CONTENTS INTRODUCTION . COMMANDING THE DESTROYER TRAINING MISSIONS . . 7 . 13 . 16 . 46 . 66 . 70 . 72 1 destroyer manual2 1/4/02 2:15 PM Page 2 INTRODUCTION Welcome GETTING STARTED This section will help you get started playing Destroyer Command. D ESTROYER COMMAND takes you into the harrowing seas of the North Atlantic and the balmy Pacific where you will serve as a destroyer commander in the United States Navy. You will combat German, Italian and Japanese forces in a wide variety of naval actions. [. . . ] Relative bearing can be determined using the observation deck or torpedo view screen, which provides this information for the target in your crosshairs. This assumes, of course, that you can make visual observations of the target. Relative heading is trickier to determine from visible observations. A good way to do this is to use the Vessel ID panel on the multifunction control panel. Select the vessel you are observing in the Vessel ID panel and then rotate it until it looks like it has the same angle as the target you are observing. The angle shown on the Vessel ID panel will approximate the target's relative heading. Range can be read accurately from the radar station if your radar is operational. Otherwise, you will have to "guesstimate" range from your observations or by using the ruler on the Navigation plot. The target's speed can also be tricky to measure. Patient observations, experience and knowledge of the vessel's capabilities will help you here. The Vessel ID control panel can give you a maximum speed for the target if you can determine the correct type of ship that you are dealing with. Once you have all of this information, you can enter it into the fire control system and it will determine a gyro angle for your torpedoes. If you are making observations through the Torpedo Director, relative bearing and heading are entered automatically. If you want to enter the target heading manually, click the Target Heading knob and drag with your mouse to move the needle to the bearing you want. Target speed is set using the Speed gauge. Click on the Target Speed knob and drag with your mouse to set the correct speed for the target. Target range is set in a similar fashion using the Target Range/Torpedo run time knob. Once all of these settings are made correctly, you are ready to fire. Using Automatic Mode Auto mode is the default and recommended mode for most situations. To use the Angle Solver in Auto mode, make sure the "Auto" switch is set to "On. " Making torpedo attacks in Auto mode is mainly a matter of "point and shoot. " The simplest approach is to go to the Torpedo Director screen and line up the desired target until you see the flashing red triangle beneath it. You can fire at any target in view which has the blinking arrow beneath it indicating that it is selected. It is a good idea to lock a target in the observation deck, external view or Torpedo Director station (see the observation deck section for information about target locking. ) This informs the fire control system which contact to monitor for targeting information. Once you have locked a target, the gauges of the Torpedo Fire Control will reflect the most up-to-date information acquired by the destroyer's sensors. Torpedo Settings All torpedoes presented in Destroyer Command have certain settings that may 43 42 destroyer manual2 1/4/02 2:15 PM Page 44 be adjusted for more effective performance. [. . . ] Disabling this feature may improve performance on some systems. · Disable External View Turning this option on disables the in-game external view feature. · Realistic Sailing Turning this option off allows you to utilize a less realistic physics model for both destroyer performance as well as the ocean environment. · Range Fog This technique provides more accurate rendering of fog when applied to large-scale objects such as land, but comes at the expense of some CPU overhead. · Limited Target Data Turning this option on masks the target range, ID and damage state indicators and restricts the data shown in the CIC unit info window. Note that when playing with this option set to off, when the units come within range of your sensors, the sensor data will take over. · Table Fog This technique improves atmospheric effects using per-pixel computations. Not all video cards support this in the same way. If your 3D views look completely white or lacks any fog at all, you may need to disable this feature. · Realism Rating This is the aggregate value of the various realism settings you have chosen. [. . . ]

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