User manual VTECH VOYAGER ADVENTURE PAK-QUIGGLE CAPER
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Manual abstract: user guide VTECH VOYAGER ADVENTURE PAK-QUIGGLE CAPER
Detailed instructions for use are in the User's Guide.
[. . . ] Sincerely,
Your Friends at VTech®
To learn more about the Voyager Adventure SystemTM and other VTech® toys, please visit www. vtechkids. com
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Introduction
VOYAGER ADVENTURE PACK QUIGGLE CAPERTM
Thank you for purchasing the VTech® Voyager Adventure Pack Quiggle CaperTM Adventure Packs are expandable accessories that introduce new stories, characters and educational content for the Voyager Adventure StationTM. Each adventure pack features engaging, interactive, colorful content that puts kids in control of learning. In Quiggle Caper, children can help Professor Bumblebrain try to stop his quiggles from taking over Magictown. As they help the Professor, kids can play great games that teach important skills like vocabulary development, story comprehension, math and logic. [. . . ] · · · · Use the arrow buttons to explore new interactive pictures. Touch the icon bar with the pen to start activities. Press the Story key to hear the Quiggle Caper story. Use the pen to touch the Professor on the first screen to launch the Quiggle Caper adventure.
Icon Bar
LEFT/RIGHT ARROW ICONS
Use the pen to touch the left and right arrow icons to scroll the picture left or right. A light tap will move the picture one segment and holding the pen on the icon will continue to move the picture until you release it.
ACTIVITY ICON
Touch the soccer ball icon to see the list of activities in that scene. If two scenes are showing at once, the Voyager Adventure Station will scroll to one or the other and then display the activity list. Use the directional arrow keys on the keyboard to highlight an activity and press the Enter key to select it.
HOME ICON
This icon will return the scroll to the first screen of the cartridge.
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STORY SMARTS ICON
Touch this icon to hear the Quiggle Caper story for the particular scene you are in.
EXIT ICON
Touch this icon to exit the current activity.
Exploration
Use the pen to touch the picture and hear fun voices, sounds, and facts about the images. You can use the arrow buttons to explore new pictures to the left or right. When you have reached the farthest boundaries of the Adventure Pack, it will let you know with a sound effect.
Adventure
To start the Quiggle Caper Adventure, touch the Professor with the pen. He will ask for your help in finding different landmarks on the way to the Quiggletron's off switch. Find each object and help him stop the machine from making more quiggles!
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Activities
Press the soccer ball icon to see the available activities on the LCD screen. Highlight the activity you want to play by using the directional keys and press the Enter key to start. There are several activities in each scence. Explore and see if you can find them all!
Add Them Up
You will be given a math problem based on the picture. Use the keyboard to answer the question.
Count Them
How good are you at counting?You will be given a certain object to count. Look very carefully at the picture, and use the arrow buttons to explore the scene. When you find the object, use the pen to touch it, and you will hear it counted. Keep looking and counting until you have counted them all!
Dudemover Patterns
On the Dudemover conveyor belt that runs through Magictown, there are patterns of quiggles in different shapes and colors. Use the pen to pick the quiggle that should appear next!
Find the Shapes
Quiggles can be ball-shaped, box-shaped, pyramid-shaped or tube-shaped. [. . . ] Watch out - the game gets harder as more and more instruments are added to the pattern!
Quiggles in a Row
Count the number of quiggles in each row of the theater. Use the keyboard to answer.
Shopping Spree
You have some money. You will have one minute to use the pen to touch all the objects you would like to buy.
Speed Count
Count the objects as FAST as you can!When you have found them all, you will see how long it took you.
Speed Find
Find the objects as FAST as you can! [. . . ]
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