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Manual abstract: user guide YAMAHA DM1000 VERSION 2
Detailed instructions for use are in the User's Guide.
[. . . ] DM1000 Editor
Owner's Manual Owner's Manual
Special Notices
· · The software and this owner's manual are the exclusive copyrights of Yamaha Corporation. Copying of the software or reproduction of this manual in whole or in part by any means is expressly forbidden without the written consent of the manufacturer. Copying of the commercially available music sequence data and/or digital audio files is strictly prohibited except for your personal use. Yamaha makes no representations or warranties with regard to the use of the software and documentation and cannot be held responsible for the results of the use of this manual and the software. [. . . ] You can access each of these pages by clicking the tabs along the top of the window, or by following the action described below:
Library page Channel Library Gate Library Compressor Library Equalizer Library Input Patch Library Output Patch Library Effect Library [LIBRARY] button on the Patch Editor window [LIBRARY] buttons on the Effect Editor window [LIBRARY] buttons on the Selected Channel window Action
The layout of the Library window pages is the same regardless of which page is selected (the Scene Memory library is shown below). The Library window consists of two panes. The pane on the left, called the [FILE] section, displays the status of the currently open library file. The pane on the right, called the [INTERNAL DATA] section, displays the status of the corresponding library in the console. You can copy and sort the items in the list (memories) by dragging them between the panes. Within the same pane, you can copy a memory by dropping it on top of another memory, and you can sort memories by dropping a memory between two memories. Memory contents can be swapped by holding down the <Shift> key while dragging. In all cases, the contents of the destination memory are overwritten. To edit a memory title, click the title, then type.
ABC D E
J K N O P
F
LG H I
M
A File name
This is the file name of the currently open Library file.
B [OPEN] button
This button is used to open Library files. Note: DM1000 Editor may be unable to open some files stored in SmartMedia. In this case, copy those files onto a hard disk, then try to open them in DM1000 Editor.
DM1000 Editor--Owner's Manual
17
Index
Keyboard Shortcuts
Using WindowsEditor DM1000 Windows
Getting Started
Library Window
C [CLOSE] button
This button is used to close the currently open Library file.
D [SAVE] button
This button is used to save the currently open Library file.
E [SAVE AS] button
This button is used to save the currently open Library file with a different name.
F TITLE G PROTECT (only for Scene memories and Automix memories)
This column displays padlock icons for protected memories. It also displays an " " (read-only) icon for preset data.
Using WindowsEditor DM1000 Windows
This column displays the memory titles.
H INPUT PATCH LINK (only for Scene memories)
This column displays the input patch memory numbers linked to the Scene library. When you store or recall a Scene memory, the linked Input Patch Library memory is stored or recalled at the same time.
This column displays the Output Patch memory numbers linked to the Scene library. When you store or recall a Scene memory, the linked Output Patch Library memory is stored or recalled at the same time.
J [STORE] button
This button is used to store the contents of the library to the specified location. Note: You cannot store Automix memories during offline editing. Note: In the Effect Library page, the number of the internal effect processor to which the store/recall operation applies is shown above the [STORE] button. This button is used to recall the selected memory. Note: You cannot recall Automix memories during offline editing.
L [FILE] section
This section displays the contents of the currently open library file.
M [INTERNAL DATA] section
This section displays the console's status of the currently selected library. Note: If the OFFLINE indicator is selected by the [ONLINE]/[OFFLINE] button in the Master window, DM1000 Editor is not synchronizing with the console. Therefore, this section does not display the console's correct status.
N [CLEAR] button
This button clears the selected memory from the list.
O [UNDO] button
This button undoes the last recall, store, copy, clear, sort or titling operation. Note: In the Library window, you can undo only the most recent operation. You cannot undo any operations performed prior to the most recent operation.
P [PROTECT] button (only for Scene memories and Automix memories)
This button is used to protect or unprotect the selected memory.
DM1000 Editor--Owner's Manual
18
Index
K [RECALL] button
Keyboard Shortcuts
I OUTPUT PATCH LINK (only for Scene memories)
Getting Started
The Patch Editor window is used to patch Inputs, Outputs, Inserts, Effects, and Direct Outs. [. . . ] 3, 4 PEAK HOLD button . . . . . . . . . . . . . . . . . . . . 27 PHASE button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19, 20, 21, 23 POSITION parameter . . . . . . . . . . . . . . . . . . 27 PROTECT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ]
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