User manual YAMAHA ROOMER
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Manual abstract: user guide YAMAHA ROOMER
Detailed instructions for use are in the User's Guide.
[. . . ] · The screen displays as illustrated in this Owner's Manual are for instructional purposes, and may appear somewhat different from the screens that appear on your computer. · The company names and product names in this Owner's Manual are the trademarks or registered trademarks of their respective companies.
© 2005 Yamaha Corporation. All rights reserved.
1
Installing Room ER
See the ADD-ON EFFECTS Installation Guide for more information on installing Room ER.
Using Room ER
As with other effects, you can recall and edit the Room ER program on the console or in Studio Manager. The basic operation is as follows:
1 2 3 4 5 6
Select one of the internal effects processors. [. . . ] If you drag the mouse while holding down the <Ctrl> key (<command> key on the Macintosh), you can move in a straight line while still maintaining the angle to the sound source. If you drag the mouse while holding down the <Alt> key (<option> key on the Macintosh), you can move in a circle while still maintaining the distance to the sound source. The listener cannot be placed outside the room. For information about changing the position and orientation of the listener, see "5 LISTENER" on page 7.
2 MARK
You can record and display Key Points, the sound source, or listener. The recorded location is displayed with a plus (+) symbol. However, the Mark information is erased when the editor is closed. Furthermore, if multiple Room ER effects are running, the Mark information is shared, and each reflects the other.
[STORE] Button
Records the position of the selected Key Point, sound source, or listener. When you press this button, it causes the buttons [1] through [10] to blink. Record the object by selecting the button where you want to record it.
[1] through [10] Buttons
Press one of these buttons after pressing the [STORE] button records the position of the selected Key Point, sound source, or listener. The buttons can be turned ON or OFF, but the plus (+) marks showing the recorded positions are displayed only when the buttons are ON or the mouse is over the button.
5
3 SCALE
The scale settings are related to the size and shape of the room.
[SCALE] Slider/[SCALE] Knob
Changes the size of the room. The markings indicate the longer side length of the room in meters.
SCALE Display
Displays the longer side length of the room in meters. You can change this value by double clicking in the Room ER window, then typing a number from the keyboard, or by dragging vertically with the mouse.
ASPECT Display/[ASPECT] Knob
Changes the aspect ratio of the room. You can change this value by double clicking in the Room ER window, then typing a number from the keyboard, or by dragging vertically with the mouse.
4 SOUND SOURCE
Sets the position, orientation and directivity of the sound source.
Left/Right Position Display/[SRC L/R] Knob
Positions the sound source in the horizontal direction. You can change this value by double clicking in the Room ER window, then typing a number from the keyboard, or by dragging vertically with the mouse.
Front/Rear Position Display/[SRC F/R] Knob
Positions the sound source in the Front/Rear direction. You can change this value by double clicking in the Room ER window, then typing a number from the keyboard, or by dragging vertically with the mouse.
Orientation Display/[SRC DIR] Knob
Sets the orientation of the sound source. You can change this value by double clicking in the Room ER window, then typing a number from the keyboard, or by dragging vertically with the mouse.
DIRECTION MODE/[SRC MODE] Knob
These modes relate to the direction of the sound source when it has been shifted. MANUAL: In this mode, the orientation does not change even if the sound source is shifted. LIS: In this mode, the sound source is always oriented towards the listener. FORWARD: In this mode the sound source is oriented in the direction of movement.
DIRECT. CHARACTER/[SRC TYPE] Knob
These modes relate to the directivity of the sound source. OMNI: This mode is omnidirectional, and has no directivity. NARROW: This mode has narrow directivity.
6
5 LISTENER
Sets the position and orientation of the listener.
Left/Right Position Display/[LIS L/R] Knob
Positions the listener in the Left/Right direction. You can change this value by double clicking in the Room ER window, then typing a number from the keyboard, or by dragging vertically with the mouse.
Front/Rear Position Display/[LIS F/R] Knob
Positions the listener in the Front/Rear direction. [. . . ] [FRM LEN] is the difference between Timecode for the START KEY and the END KEY. You can change this value by double clicking, then typing a number from the keyboard, or by dragging vertically with the mouse.
END KEY TIME CODE
The Timecode for the END KEY. You can change this value by double clicking in the Room ER window, then typing a number from the keyboard, or by dragging vertically with the mouse.
[E] Button
Sets the displayed Current Time as the Timecode for the END KEY.
10
!PLAYBACK MODE Button/[PB MODE] Knob
ONCE: Move to KEY 2 and finish. [. . . ]
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