User manual ZOOM 1202

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Manual abstract: user guide ZOOM 1202

Detailed instructions for use are in the User's Guide.

[. . . ] Also, when fluorescent lights or devices with built-in motors are close to the 1202, the unit may not function properly. · Environment Avoid using your 1202 in environments where it will be exposed to: · Temperature extremes · High humidity or moisture · Excessive dust or sand · Excessive vibration or shock · Cleaning Use a soft, dry cloth to clean the 1202. If necessary, slightly moisten the cloth. Do not use abrasive cleanser, wax, or solvents (such as paint thinner or cleaning alcohol), since these may dull the finish or damage the surface. · Handling Since the 1202 is a precision electronic device, avoid applying excessive force to the switches and buttons. Also take care not to drop the unit, and do not subject it to shock or excessive pressure. · Alterations Never open the case of the 1202 or attempt to modify the product in any way since this can result in damage to the unit. Please keep this manual in a convenient place for future reference. Names and Functions of Controls and Connectors Front Panel (1) (2) (3) (4) (5) (6) 512 PROGRAMS TRUE STEREO 44. 1KHz SAMPLING INPUT DRY WET MIX LEVEL OUTPUT LOW EQ HIGH Rear Panel (4) ZOOM STUDIO POWER DC9V 200mA MODEL 1202 SERIAL NO. [. . . ] Successive use of two effect types When a compound effect (indicated by a / in the effect name) is selected, two types of effects can be used in series, as shown in this example. It is also possible to insert an external effecter between the first and second effect. Delay Preamplifier, distortion processor, or similar INPUT L/MONO RL OUTPUT R Amp 1202 4. Parallel use of two effect types When a compound effect (indicated by a / in the effect name) is selected, two types of effects can be used separately, as shown in this example. Preamplifier, distortion processor, or similar INPUT L/MONO R OUTPUT LR Keyboard Amp Guitar Amp 1202 ZOOM CORPORATION 2-10-2 Miyanishicho Fuchu-shi, Tokyo 183 Japan Tel: (0423) 69-7111. Fax: (0423) 69-7115. Printed in Japan 1202-5000 ZOOM STUDIO BANK A Effects Description Simulates a medium-sized concert hall Simulates an acoustically dead space such as a rehearsal studio EFFECT PROGRAM LIST Patterns Pattern 2­16: Variations with different reverb time 1: 2. 2Sec/2­16: 1. 0­3. 8Sec Pattern 2­16: Variations with different reverb time 1: 0. 7Sec/2­16: 0. 5­3. 3Sec Pattern 2­16: Variations with different reverb time 1: 4. 2Sec/2­16: 3. 0­9. 0Sec Pattern 2­16: Variations with different reverb time 1: 4. 5Sec/2­16: 1. 7­4. 5Sec Pattern 2­16: Variations with different reverb time 1: 1. 2Sec/2­16: 0. 6­3. 4Sec Pattern 2­16: Variations with different reverb time 1: 1. 5Sec/2­16: 0. 5­3. 3Sec Pattern 2­16: Variations with different reverb time 1: 1. 0Sec/2­16: 0. 6­3. 4Sec Pattern 2­16: Variations with different reverb time 1: 0. 9Sec/2­16: 0. 5­3. 3Sec EDIT 1 EDIT 2 1. Plate Reverb with rich bass Pre Delay 0 ­ 100mS High Mpy 4. Vocal Reverb for adding depth and suppleness, to vocals Pre Delay 0 ­ 100mS Attack 5. Ambience Reverb for brightening up the sound and adding depth Reverb with very wide sound stage and distinct body High Damp Density 6. Orche. Pre Delay 0 ­ 100mS Density 7. Session Simulates a small, acoustically live room Simulates a large studio with high ceiling Diffusion High Cut 8. Studio Pre Delay 0 ­ 100mS High Cut * For each effect, pattern 1 is called DEMO (standard setting). [EDIT 1/2 Parameters] Diffusion: Attack: High Cut: Pre Delay: High Mpy: High Damp: Density: Adjusts the reverb spread. Attenuates the high frequency components in the reverb. Adjusts the interval between the original sound and the reverb. Adjusts the duration of high-frequency reverb components. Adjusts the speed with which the high-frequency reverb components are attenuated. Adjusts the reverb density. ZOOM STUDIO BANK A Effects Description EFFECT PROGRAM LIST Patterns EDIT 1 EDIT 2 9. Percus. Pattern 2­16: Variations with Conventional type reverb suitable different reverb time for all kinds of percussion 1: 1. 8Sec/2­16: 0. 6­3. 4Sec Reverb suitable for adding body to snare drums Pattern 2­16: Variations with different reverb time 1: 1. 7Sec/2­16: 0. 5­3. 3Sec Pattern 2­16: Variations with different gate time 1: 3. 5Sec/2­16: 2. 3­55Sec Pattern 2­16: Variations with different gate time 1: 448mS/2­16: 88­1, 152mS Pattern 2­16: Variations with different gate time 1: 312mS/2­16: 88­1, 152mS Pattern 2­16: Variations with different gate time 1: 858mS/2­16: 88­1, 152mS Diffusion High Damp 10. Solo Reverb with pronounced predelay, ideal for reed solos Pre Delay 0 ­ 100mS High Cut 12. Gate Intense gate type reverb Density Gate Threshold 13. Power Gate type reverb for creating a heavy sound Effect similar to a tape recorder running backwards High Damp Gate Threshold 14. Reverse Diffusion Gate Threshold 15. Delay Pattern 2­8: Variations with different feedback time. The delay time variation range is 0. 4 to 180 mS. [. . . ] Trem/Rev Parallel effect with tremolo in the Pattern 2­16: Variations with different modulation rate left channel and reverb in the 1: 3. 5Hz, Rev Time = 0. 7Sec right channel Parallel effect with chorus in the left channel and echo in the right channel Parallel effect with flanger in the left channel and echo in the right channel Pattern 2­16: Variations with different modulation depth 1: Delay Time = 185mS Pattern 2­16: Variations with different modulation rate 1: 0. 27Hz, DLY Time = 126mS Rev Time 0. 5 ­ 3. 3Sec Rev Mix 29. Cho/Echo Delay Time 11 ­ 370mS Echo Mix 30. Fla/Echo Delay Time 11 ­ 370mS Echo Mix 31. Pit/Echo Patterns 2­8 are negative pitch shift variations, and patterns 10­16 Parallel effect with pitch shifter are positive pitch shift variations. [. . . ]

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