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Detailed instructions for use are in the User's Guide.
[. . . ] Also, when fluorescent lights or devices with built-in motors are close to the 1202, the unit may not function properly.
· Environment
Avoid using your 1202 in environments where it will be exposed to: · Temperature extremes · High humidity or moisture · Excessive dust or sand · Excessive vibration or shock
· Cleaning
Use a soft, dry cloth to clean the 1202. If necessary, slightly moisten the cloth. Do not use abrasive cleanser, wax, or solvents (such as paint thinner or cleaning alcohol), since these may dull the finish or damage the surface.
· Handling
Since the 1202 is a precision electronic device, avoid applying excessive force to the switches and buttons. Also take care not to drop the unit, and do not subject it to shock or excessive pressure.
· Alterations
Never open the case of the 1202 or attempt to modify the product in any way since this can result in damage to the unit.
Please keep this manual in a convenient place for future reference.
Names and Functions of Controls and Connectors
Front Panel
(1) (2) (3) (4) (5) (6)
512 PROGRAMS TRUE STEREO 44. 1KHz SAMPLING
INPUT DRY WET MIX LEVEL OUTPUT LOW EQ HIGH
Rear Panel
(4)
ZOOM STUDIO
POWER DC9V 200mA
MODEL 1202 SERIAL NO. [. . . ] Successive use of two effect types
When a compound effect (indicated by a / in the effect name) is selected, two types of effects can be used in series, as shown in this example. It is also possible to insert an external effecter between the first and second effect.
Delay
Preamplifier, distortion processor, or similar
INPUT L/MONO
RL
OUTPUT R
Amp
1202
4. Parallel use of two effect types
When a compound effect (indicated by a / in the effect name) is selected, two types of effects can be used separately, as shown in this example.
Preamplifier, distortion processor, or similar
INPUT L/MONO R
OUTPUT LR
Keyboard Amp
Guitar Amp
1202
ZOOM CORPORATION
2-10-2 Miyanishicho Fuchu-shi, Tokyo 183 Japan Tel: (0423) 69-7111. Fax: (0423) 69-7115.
Printed in Japan 1202-5000
ZOOM STUDIO
BANK A
Effects Description Simulates a medium-sized concert hall Simulates an acoustically dead space such as a rehearsal studio
EFFECT PROGRAM LIST
Patterns Pattern 216: Variations with different reverb time 1: 2. 2Sec/216: 1. 03. 8Sec Pattern 216: Variations with different reverb time 1: 0. 7Sec/216: 0. 53. 3Sec Pattern 216: Variations with different reverb time 1: 4. 2Sec/216: 3. 09. 0Sec Pattern 216: Variations with different reverb time 1: 4. 5Sec/216: 1. 74. 5Sec Pattern 216: Variations with different reverb time 1: 1. 2Sec/216: 0. 63. 4Sec Pattern 216: Variations with different reverb time 1: 1. 5Sec/216: 0. 53. 3Sec Pattern 216: Variations with different reverb time 1: 1. 0Sec/216: 0. 63. 4Sec Pattern 216: Variations with different reverb time 1: 0. 9Sec/216: 0. 53. 3Sec EDIT 1 EDIT 2
1. Plate
Reverb with rich bass
Pre Delay 0 100mS
High Mpy
4. Vocal
Reverb for adding depth and suppleness, to vocals
Pre Delay 0 100mS
Attack
5. Ambience
Reverb for brightening up the sound and adding depth Reverb with very wide sound stage and distinct body
High Damp
Density
6. Orche.
Pre Delay 0 100mS
Density
7. Session
Simulates a small, acoustically live room Simulates a large studio with high ceiling
Diffusion
High Cut
8. Studio
Pre Delay 0 100mS
High Cut
* For each effect, pattern 1 is called DEMO (standard setting).
[EDIT 1/2 Parameters]
Diffusion: Attack: High Cut: Pre Delay: High Mpy: High Damp: Density: Adjusts the reverb spread. Attenuates the high frequency components in the reverb. Adjusts the interval between the original sound and the reverb. Adjusts the duration of high-frequency reverb components. Adjusts the speed with which the high-frequency reverb components are attenuated. Adjusts the reverb density.
ZOOM STUDIO
BANK A
Effects Description
EFFECT PROGRAM LIST
Patterns EDIT 1 EDIT 2
9. Percus.
Pattern 216: Variations with Conventional type reverb suitable different reverb time for all kinds of percussion 1: 1. 8Sec/216: 0. 63. 4Sec Reverb suitable for adding body to snare drums Pattern 216: Variations with different reverb time 1: 1. 7Sec/216: 0. 53. 3Sec Pattern 216: Variations with different gate time 1: 3. 5Sec/216: 2. 355Sec Pattern 216: Variations with different gate time 1: 448mS/216: 881, 152mS Pattern 216: Variations with different gate time 1: 312mS/216: 881, 152mS Pattern 216: Variations with different gate time 1: 858mS/216: 881, 152mS
Diffusion
High Damp
10. Solo
Reverb with pronounced predelay, ideal for reed solos
Pre Delay 0 100mS
High Cut
12. Gate
Intense gate type reverb
Density
Gate Threshold
13. Power
Gate type reverb for creating a heavy sound Effect similar to a tape recorder running backwards
High Damp
Gate Threshold
14. Reverse
Diffusion
Gate Threshold
15. Delay
Pattern 28: Variations with different feedback time. The delay time variation range is 0. 4 to 180 mS. [. . . ] Trem/Rev
Parallel effect with tremolo in the Pattern 216: Variations with different modulation rate left channel and reverb in the 1: 3. 5Hz, Rev Time = 0. 7Sec right channel Parallel effect with chorus in the left channel and echo in the right channel Parallel effect with flanger in the left channel and echo in the right channel Pattern 216: Variations with different modulation depth 1: Delay Time = 185mS Pattern 216: Variations with different modulation rate 1: 0. 27Hz, DLY Time = 126mS
Rev Time 0. 5 3. 3Sec
Rev Mix
29. Cho/Echo
Delay Time 11 370mS
Echo Mix
30. Fla/Echo
Delay Time 11 370mS
Echo Mix
31. Pit/Echo
Patterns 28 are negative pitch shift variations, and patterns 1016 Parallel effect with pitch shifter are positive pitch shift variations. [. . . ]
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