User manual ZOOM ZFX TOOLS

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[. . . ] in the United States and other countries. Intel and Pentium are trademarks or registered trademarks of Intel Corporation. AMD and Athlon are trademarks of Advanced Micro Devices, Inc. Adobe and Adobe Acrobat are trademarks of Adobe Systems Incorporated. [. . . ] Recording( P. 24 ) Recordingstartsatthearrowpointontheleft(punchin). Recordingendsatthearrowpointontheright(punchout). GOAL Clicking the [AUTO PUNCH] button again turns the Auto Punch In/Out function off. 30 Recorder / Turning the recordings to the state Turning the recordings to the state This section describes how to turn the recordings to the state before/after punching in. Clickthe[TAKE]icon(left). START GOAL Therecordingrevertstothestateitwasinbeforepunchingin. To return to the state after punching in, click the [TAKE] icon (right). 31 Recorder / Importing audio files from external sources Importing audio files from external sources This section describes how to import . WAV files from external sources into the recorder. START GOAL Clickthe[OPEN]icon. Selectthe. WAVfileyouwanttoimport. The. WAVfileisimportedintotherecorder. Some particular formats such as ADPCM may not be imported. 32 Recorder / Exporting audio files Exporting audio files This section describes how to export rhythms and recorded sounds as . WAV files. START Openthe[File]menu. Click[MixDown]. For any recorders and rhythm machines that you do not need to export, click their [POWER] buttons to turn their lights off. 33 Recorder / Exporting audio files Givethefileaname, andsaveit. The . WAV fileisexported. GOAL The exported . WAV files are 44. 1kHz stereo files. 34 Recorder / Resetting the recorder to the initial state Resetting the recorder to the initial state This section describes how to reset the recorder to the initial state. START GOAL Clickthe[NEW]icon. Therecorderisresettotheinitialstate. To enter the new name, double click the name of the recorder. The following characters can be used: Numbers0 9 Alphabetic charactersA Za z Punctuation(space !; = @ [ ] ^ _ ` { } ~ Patch names can contain up to thirty two characters. 35 Recorder / Adding new recorders Adding new recorders This section describes how to add a new recorder. START GOAL Clicktheboxdisplayingthemessage"Clickheretoaddanewrecorder. " Anewrecorderisadded. The number of recorders you can add depends on your computer's performance. 36 Recorder / Deleting a recorder Deleting a recorder This section describes how to delete a recorder. START GOAL Clicktheclosebutton"x"attheupperrightcorneroftherecorder. Therecorderisdeleted. After deleting a recorder, you can undo or redo the operation. Click [Edit] in the menu bar, and select either [Undo] or [Redo]. On a Windows, you can also press Ctrl+Z (Undo) or Ctrl+Y (Redo). On a Mac OS, press Command+Z (Undo) or Command+Y (Redo). 37 Recorder / Using the BeatSnap function ~ Adjusting the balance Using the BeatSnap function This section describes how to move the locator by quarter notes. Adjusting the balance This section describes how to set the pan (L/R localization) for each recorder. Dragthe[PAN]sliderfromsidetosidetoadjustthebalanceofthesound. START GOAL START GOAL Clickthe[BEATSNAP]button. Thelocatorcanbemovedbyquarternotes. If there is no rhythm machine, the BeatSnap function is disabled. You can also configure the positions for the AB Loop and the Auto Punch In/Out functions by quarter notes based on the tempo specified in the rhythm machine. 38 Recorder / Using the Time Stretch function Using the Time Stretch function This section describes how to vary the playback speed of a recording from 50% to 100%. Dragthe[STRETCH]sliderfromsidetosidetoadjusttherateofthe timestretch. START GOAL If you set the recorder for any rate other than 100% (x1), the recorder does not work in synch with the rhythm machine. 39 Rhythm / Functions Rhythm The rhythm machine is named "Drummer & Bassist". You can select drum and bass sequences from a variety of rhythm data and load them into the rhythm machine to play them back. Functions [POWER]icon-Turn the rhythm machine on or off Drummerdisplaybox-Displays the drummer Chordprogressionbar- Displays the chord progression of the rhythm Counterdisplay-Display the current position in bars, beats, minutes, or seconds [REPEAT]icon-Play back the rhythm repeatedly Bassistdisplaybox-Displays the bassist [BPM]icon-Configure the tempo of the rhythm Levelmeter-Display the output levels of the drums and bass [DRUMKIT]icon-Change the drum instruments [COUNT]icon-Configure the count-in [VOLUME]slider- Configure the volume of the drums and bass guitar [SPEAKER]icon- Switch the mute on or off [REW]button-Rewind [PLAY/PAUSE]button-Play back and pause the rhythm machine STOP]button-Stop the rhythm currently being played back [FF]button-Fast-forward Locator-Move to a particular position in a track (rhythm) [BASSKIT]icon- Change the tone of the bass [KEY]icon-Change the key of the bass 40 Rhythm / Displaying the rhythm machine Displaying the rhythm machine This section describes how to display the rhythm machine when it is not displayed. START GOAL Clicktheboxdisplayingthemessage"Clickheretocallthem. " Therhythmmachineisdisplayed. Move the cursor to the Drummer display box or the Bassist display box and drag it up and down, and from side to side to move the position of the camera showing the drummer or the bassist. 41 Rhythm / Playing back and stopping rhythms Playing back and stopping rhythms This chapter describes how to play back rhythms. START GOAL Loadtherhythmintotherhythmmachine. Searching and using rhythms ( P. 21 ) Click[PLAY/PAUSE]buttontostartplayback. To change the volume of the drums or bass guitar, drag their [VOLUME] sliders from side to side. Clickthe[STOP]buttontostop. If you click the [PLAY/PAUSE] button again, the rhythm pauses at the current position. You can click the [REPEAT] icon to turn rhythm repetition on or off. 42 Rhythm / Moving to a particular position in a track (Locate) Moving to a particular position in a track (Locate) This section describes how to use the locator to move to a particular position in the track. START GOAL Dragthelocatorfromsidetoside. As you drag the locator, the current position is shown in a tooltip. Releasethelocatoratthepositionyouwanttolistenfrom. Thecurrentpositionischanged. Click the [REW] key to rewind or the [FF] key to fast-forward a bar at a time. [REW] button [FF] button To return to the beginning of the rhythm, click the [STOP] button. 43 Rhythm / Configuring the count-in Configuring the count-in This section describes how to configure the count-in that is played when you start recording. START GOAL Clickthe[COUNT]icon. Selectthelengthofcount-inyouwant. OFFTurn off the count-in 1 8Select the length of count-in you want, from 1 to 8 beats. SPSPECIAL The following count-in is played. 44 Rhythm / Setting the tempo Setting the tempo This section describes how to set the tempo of the rhythm. START GOAL Clickthe[BPM]icon. ThetextboxforenteringtheBPMisdisplayed. ChangetheBPMvaluetosetthetempooftherhythm. When you move the mouse cursor over the letters "BPM", a slider is displayed. Drag the slider from side to side to change the tempo. To move more slowly, hold the Shift key while you drag the cursor. The BPM range is from 40 to 250. 45 Rhythm / Changing the instrument of the rhythm Changing the instrument of the rhythm This section describes how to change the instrument of the rhythm. START GOAL Clickthe[DRUMKIT]icon. Thelistofavailabletonesisdisplayed. Clicktheinstrumentyouwanttousetoselectit. Theinstrumentforthedrumschanges. You can change the instrument of the bass in the same way. Click the [BASS KIT] icon, and then click the instrument you want to use from the displayed list. 46 Rhythm / Setting the key Setting the key This section describes how to change the key of the bass sequence in a rhythm. START GOAL Clickthe[KEY]icon. Thelistofkeyisdisplayed. Clickthenotethatyouwantsetasthekey. The key changes. To open a display a larger chord progression bar in a separate window, double-click the chord progression bar. 47 Editor / Functions Editor This chapter describes the Editor area, where you edit the parameters of G1u's patches. Functions Effectmodules-Displays each module [PATCHLEVEL]knob-Adjust the patch level [Scrollleft/right]button-Scroll the editor area left/right PedalassignLED-Indicates the parameter controlled by the foot pedal [ASSIGN]icon-Change the parameter controlled by the foot pedal PowerLED-Indicates whether each module is on or off Knob-Change the parameters of an effect Effecttypename-Displays the name of each effect Powerswitch-Turn each module on or off You can undo or redo operations in the editor area. Click [Edit] in the menu bar, and select either [Undo] or [Redo]. On a Windows, you can also press Ctrl+Z (Undo) or Ctrl+Y (Redo). On a Mac OS, press Command+Z (Undo) or Command+Y (Redo). 48 Editor / The Editor Area The Editor Area This section describes the components of the editor area. START GOAL [COMP/EFX]module Corresponds to the COMP/EFX module [ZNR]module A ZNR module within the ZNR/AMP module [DRIVE]module A module with drive-based effects within the DRIVE module [MODULATION]module Corresponds to the MODULATION module [DELAY]module Corresponds to the DELAY module [REVERB]module Corresponds to the REVERB module Amplifierhead The modeling-based amplifiers from the DRIVE module, and the EQ module Cabinet A module with cabinets within the ZNR module You cannot see all effect modules at a glance in the actual screen. To see modules that are not currently visible, click the [Scroll left/right] button. Alternatively, drag the background, which looks like a floor, to the left or right. Click the [Scroll left/right] button Drag the floor to the left or right 49 Editor / Changing parameters Changing parameters This section describes how to change the parameters of an effect. START GOAL Dragtheknobsupanddown. As you drag the knobs, the current parameter's value is shown in a tooltip. To turn the knob slowly, press and hold the Shift key while you drag the knob. To adjust the volume of the patch, drag the [PATCH LEVEL] knob up and down. Parameters are also controlled by the switches and pedals. Click or drag them up and down to edit their parameters. 50 Editor / Switching effect types Switching effect types This section describes how to switch effect types. START Clickthenameofthecurrenteffect. If you move the cursor over an effect, the cursor changes shape. Clickthenameoftheeffectthatyouwanttouse. Theeffectisswitched. You can also use a similar method to switch the amplifier head and cabinets. 51 Editor / Switching effect types When you are using the modeling amplifiers at the [DRIVE] module, the drive-based effect will disappear and only the cable will be shown. To switch these effect types, click the character "DRIVE" on the cable. When you are using "ZNR" for the [ZNR] module, the cabinets will disappear and only the cable will be shown. To change cabinet types, click the character "CABINET" on the cable. GOAL 52 Editor / Turning modules on or off Turning modules on or off This section describes how to turn on/off the effect module. START GOAL ClickthefootswitchwhenLEDisoff. TheLEDswitchesofftoindicatethemodulehasbeenturnedoff. The [EQ] module is built into the amplifier head. [. . . ] ThecomputerdoesnotrecognizetheconnectionoftheUSBterminal Check that the supported OS is installed correctly. Check that the driver is installed on your computer. Effectunitsdonotwork Check that the effect unit is powered on (the LED is lit). Check that your G1u is not in bypass mode. [. . . ]

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