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[. . . ] in the United States and other countries. Intel and Pentium are trademarks or registered trademarks of Intel Corporation. AMD and Athlon are trademarks of Advanced Micro Devices, Inc. Adobe and Adobe Acrobat are trademarks of Adobe Systems Incorporated. [. . . ] Recording( P. 24 )
Recordingstartsatthearrowpointontheleft(punchin).
Recordingendsatthearrowpointontheright(punchout).
GOAL
Clicking the [AUTO PUNCH] button again turns the Auto Punch In/Out function off.
30
Recorder / Turning the recordings to the state
Turning the recordings to the state
This section describes how to turn the recordings to the state before/after punching in. Clickthe[TAKE]icon(left).
START GOAL
Therecordingrevertstothestateitwasinbeforepunchingin.
To return to the state after punching in, click the [TAKE] icon (right).
31
Recorder / Importing audio files from external sources
Importing audio files from external sources
This section describes how to import . WAV files from external sources into the recorder.
START GOAL
Clickthe[OPEN]icon.
Selectthe. WAVfileyouwanttoimport.
The. WAVfileisimportedintotherecorder.
Some particular formats such as ADPCM may not be imported.
32
Recorder / Exporting audio files
Exporting audio files
This section describes how to export rhythms and recorded sounds as . WAV files.
START
Openthe[File]menu.
Click[MixDown].
For any recorders and rhythm machines that you do not need to export, click their [POWER] buttons to turn their lights off.
33
Recorder / Exporting audio files
Givethefileaname, andsaveit.
The . WAV fileisexported.
GOAL
The exported . WAV files are 44. 1kHz stereo files.
34
Recorder / Resetting the recorder to the initial state
Resetting the recorder to the initial state
This section describes how to reset the recorder to the initial state.
START GOAL
Clickthe[NEW]icon.
Therecorderisresettotheinitialstate.
To enter the new name, double click the name of the recorder. The following characters can be used:
Numbers0 9 Alphabetic charactersA Za z Punctuation(space !; = @ [ ] ^ _ ` { } ~ Patch names can contain up to thirty two characters.
35
Recorder / Adding new recorders
Adding new recorders
This section describes how to add a new recorder.
START GOAL
Clicktheboxdisplayingthemessage"Clickheretoaddanewrecorder. "
Anewrecorderisadded.
The number of recorders you can add depends on your computer's performance.
36
Recorder / Deleting a recorder
Deleting a recorder
This section describes how to delete a recorder.
START GOAL
Clicktheclosebutton"x"attheupperrightcorneroftherecorder.
Therecorderisdeleted.
After deleting a recorder, you can undo or redo the operation. Click [Edit] in the menu bar, and select either [Undo] or [Redo]. On a Windows, you can also press Ctrl+Z (Undo) or Ctrl+Y (Redo). On a Mac OS, press Command+Z (Undo) or Command+Y (Redo).
37
Recorder / Using the BeatSnap function ~ Adjusting the balance
Using the BeatSnap function
This section describes how to move the locator by quarter notes.
Adjusting the balance
This section describes how to set the pan (L/R localization) for each recorder. Dragthe[PAN]sliderfromsidetosidetoadjustthebalanceofthesound.
START GOAL START GOAL
Clickthe[BEATSNAP]button.
Thelocatorcanbemovedbyquarternotes.
If there is no rhythm machine, the BeatSnap function is disabled. You can also configure the positions for the AB Loop and the Auto Punch In/Out functions by quarter notes based on the tempo specified in the rhythm machine.
38
Recorder / Using the Time Stretch function
Using the Time Stretch function
This section describes how to vary the playback speed of a recording from 50% to 100%. Dragthe[STRETCH]sliderfromsidetosidetoadjusttherateofthe timestretch.
START GOAL
If you set the recorder for any rate other than 100% (x1), the recorder does not work in synch with the rhythm machine.
39
Rhythm / Functions
Rhythm
The rhythm machine is named "Drummer & Bassist". You can select drum and bass sequences from a variety of rhythm data and load them into the rhythm machine to play them back.
Functions
[POWER]icon-Turn the rhythm machine on or off Drummerdisplaybox-Displays the drummer Chordprogressionbar- Displays the chord progression of the rhythm Counterdisplay-Display the current position in bars, beats, minutes, or seconds [REPEAT]icon-Play back the rhythm repeatedly Bassistdisplaybox-Displays the bassist [BPM]icon-Configure the tempo of the rhythm Levelmeter-Display the output levels of the drums and bass [DRUMKIT]icon-Change the drum instruments [COUNT]icon-Configure the count-in [VOLUME]slider- Configure the volume of the drums and bass guitar [SPEAKER]icon- Switch the mute on or off [REW]button-Rewind [PLAY/PAUSE]button-Play back and pause the rhythm machine STOP]button-Stop the rhythm currently being played back [FF]button-Fast-forward Locator-Move to a particular position in a track (rhythm) [BASSKIT]icon- Change the tone of the bass [KEY]icon-Change the key of the bass
40
Rhythm / Displaying the rhythm machine
Displaying the rhythm machine
This section describes how to display the rhythm machine when it is not displayed.
START GOAL
Clicktheboxdisplayingthemessage"Clickheretocallthem. "
Therhythmmachineisdisplayed.
Move the cursor to the Drummer display box or the Bassist display box and drag it up and down, and from side to side to move the position of the camera showing the drummer or the bassist.
41
Rhythm / Playing back and stopping rhythms
Playing back and stopping rhythms
This chapter describes how to play back rhythms.
START GOAL
Loadtherhythmintotherhythmmachine. Searching and using rhythms ( P. 21 )
Click[PLAY/PAUSE]buttontostartplayback.
To change the volume of the drums or bass guitar, drag their [VOLUME] sliders from side to side.
Clickthe[STOP]buttontostop.
If you click the [PLAY/PAUSE] button again, the rhythm pauses at the current position.
You can click the [REPEAT] icon to turn rhythm repetition on or off.
42
Rhythm / Moving to a particular position in a track (Locate)
Moving to a particular position in a track (Locate)
This section describes how to use the locator to move to a particular position in the track.
START GOAL
Dragthelocatorfromsidetoside.
As you drag the locator, the current position is shown in a tooltip.
Releasethelocatoratthepositionyouwanttolistenfrom.
Thecurrentpositionischanged.
Click the [REW] key to rewind or the [FF] key to fast-forward a bar at a time. [REW] button
[FF] button
To return to the beginning of the rhythm, click the [STOP] button.
43
Rhythm / Configuring the count-in
Configuring the count-in
This section describes how to configure the count-in that is played when you start recording.
START GOAL
Clickthe[COUNT]icon.
Selectthelengthofcount-inyouwant.
OFFTurn off the count-in 1 8Select the length of count-in you want, from 1 to 8 beats. SPSPECIAL The following count-in is played.
44
Rhythm / Setting the tempo
Setting the tempo
This section describes how to set the tempo of the rhythm.
START GOAL
Clickthe[BPM]icon.
ThetextboxforenteringtheBPMisdisplayed.
ChangetheBPMvaluetosetthetempooftherhythm.
When you move the mouse cursor over the letters "BPM", a slider is displayed. Drag the slider from side to side to change the tempo.
To move more slowly, hold the Shift key while you drag the cursor. The BPM range is from 40 to 250.
45
Rhythm / Changing the instrument of the rhythm
Changing the instrument of the rhythm
This section describes how to change the instrument of the rhythm.
START GOAL
Clickthe[DRUMKIT]icon.
Thelistofavailabletonesisdisplayed.
Clicktheinstrumentyouwanttousetoselectit.
Theinstrumentforthedrumschanges.
You can change the instrument of the bass in the same way. Click the [BASS KIT] icon, and then click the instrument you want to use from the displayed list.
46
Rhythm / Setting the key
Setting the key
This section describes how to change the key of the bass sequence in a rhythm.
START GOAL
Clickthe[KEY]icon.
Thelistofkeyisdisplayed.
Clickthenotethatyouwantsetasthekey.
The key changes.
To open a display a larger chord progression bar in a separate window, double-click the chord progression bar.
47
Editor / Functions
Editor
This chapter describes the Editor area, where you edit the parameters of G1u's patches.
Functions
Effectmodules-Displays each module [PATCHLEVEL]knob-Adjust the patch level [Scrollleft/right]button-Scroll the editor area left/right PedalassignLED-Indicates the parameter controlled by the foot pedal [ASSIGN]icon-Change the parameter controlled by the foot pedal PowerLED-Indicates whether each module is on or off Knob-Change the parameters of an effect Effecttypename-Displays the name of each effect Powerswitch-Turn each module on or off You can undo or redo operations in the editor area. Click [Edit] in the menu bar, and select either [Undo] or [Redo]. On a Windows, you can also press Ctrl+Z (Undo) or Ctrl+Y (Redo). On a Mac OS, press Command+Z (Undo) or Command+Y (Redo).
48
Editor / The Editor Area
The Editor Area
This section describes the components of the editor area.
START GOAL
[COMP/EFX]module Corresponds to the COMP/EFX module [ZNR]module A ZNR module within the ZNR/AMP module [DRIVE]module A module with drive-based effects within the DRIVE module [MODULATION]module Corresponds to the MODULATION module [DELAY]module Corresponds to the DELAY module [REVERB]module Corresponds to the REVERB module Amplifierhead The modeling-based amplifiers from the DRIVE module, and the EQ module Cabinet A module with cabinets within the ZNR module You cannot see all effect modules at a glance in the actual screen. To see modules that are not currently visible, click the [Scroll left/right] button. Alternatively, drag the background, which looks like a floor, to the left or right.
Click the [Scroll left/right] button
Drag the floor to the left or right
49
Editor / Changing parameters
Changing parameters
This section describes how to change the parameters of an effect.
START GOAL
Dragtheknobsupanddown.
As you drag the knobs, the current parameter's value is shown in a tooltip. To turn the knob slowly, press and hold the Shift key while you drag the knob. To adjust the volume of the patch, drag the [PATCH LEVEL] knob up and down.
Parameters are also controlled by the switches and pedals. Click or drag them up and down to edit their parameters.
50
Editor / Switching effect types
Switching effect types
This section describes how to switch effect types.
START
Clickthenameofthecurrenteffect.
If you move the cursor over an effect, the cursor changes shape.
Clickthenameoftheeffectthatyouwanttouse.
Theeffectisswitched.
You can also use a similar method to switch the amplifier head and cabinets.
51
Editor / Switching effect types
When you are using the modeling amplifiers at the [DRIVE] module, the drive-based effect will disappear and only the cable will be shown. To switch these effect types, click the character "DRIVE" on the cable.
When you are using "ZNR" for the [ZNR] module, the cabinets will disappear and only the cable will be shown. To change cabinet types, click the character "CABINET" on the cable.
GOAL
52
Editor / Turning modules on or off
Turning modules on or off
This section describes how to turn on/off the effect module.
START GOAL
ClickthefootswitchwhenLEDisoff.
TheLEDswitchesofftoindicatethemodulehasbeenturnedoff.
The [EQ] module is built into the amplifier head. [. . . ] ThecomputerdoesnotrecognizetheconnectionoftheUSBterminal Check that the supported OS is installed correctly. Check that the driver is installed on your computer. Effectunitsdonotwork Check that the effect unit is powered on (the LED is lit). Check that your G1u is not in bypass mode. [. . . ]
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